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Eric Nieudan
1,858 followers -
(d4): 1. Writer 2. Game Designer 3. Franco-Irish 4. Grumpypants
(d4): 1. Writer 2. Game Designer 3. Franco-Irish 4. Grumpypants

1,858 followers
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Hi, random internet human being. I'm Eric, a middle aged Frenchman living in Ireland. I've been playing tabletop roleplaying games since I was a kid, and writing and designing stuff for money since the last century. [Here depicted going on my first hexcrawl, circa 1979.]

I mostly post about tabletop roleplaying games. These days I play and design a lot of old school stuff, but I still love narrative style games. I have been known to mix the two more than once. My latest game, Macchiato Monsters, does that in no small part.

I've recently started posting privately. So if you mostly see community posts on this page, it means you're not in my circles. Comment here and I'll get you sorted!
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Some people have no patience... =P
Finally, I can have a proper read!!!

This will have to do until the POD version comes out!

Also, learn a bit more about making a zine (spoiler, it’s a bit tricky, but strangely rewarding!). I’m still rubbish at it ...
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Would you enjoy a fairytale monster manual, containing 54 creatures and the gorgeous art of HJF? Well, you can have it for free.

I'd like to thank +Sébastien d'Abrigeon, +Emmy Allen, +V. A., +HD Atkinson, +Jean-Marc CHOSEROT, +Dan D, +Dat Epic Fish, +Goblins Henchman, +guillaume jentey, +Daniel Lofton, +Magimax, +ktrey parker, +Roger Giner-Sorolla, and +James V West for their amazing contributions.
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I have just uploaded the final PDF to DTRPG. Waiting for it to be reviewed to make it public.
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Any advice, ô Xperts of the Basics?
How would you run B4 in a sandbox campaign?

Last night, my players unexpectedly made their way to the entrance of the Lost City. That'll teach me to put mysterious portals in my own dungeons... In any case I'm not sure how I should run this

The adventure posits that the characters take refuge in the pyramid to escape a sandstorm. I don't want to put a barrier around the module, but I think it would lose some potential if the PCs were able to go in and out as they pleased. Or would it? I don't know. I have a headache.

Any advice or experience welcome.
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Cover concept.
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The layout is getting there... It's the bare essentials but I have limited skills ^^
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The first Neon Marsh 'dungeon' to be finalised: Deltaville. I'm playtesting it tonight. (So don't zoom in, players ;)
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Our new sponsor!

(You laugh, but I just put a mention to goat milk coffee in The Neon Marsh.)
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I've had the opportunity to test this out today. Magda the first level illusionist has a heavy concussion from as sword blow to the head, but she's alive...
Heavily inspired by +Emmy Allen's and +Paolo Greco's simple and deadly critical wound systems, here is my own attempt. Compatible with most old school games.
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