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Dean Overlin - Professional GameMaster's Society
33 followers -
"An association of GMs who believe in making a Professon of the Art."
"An association of GMs who believe in making a Professon of the Art."

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Dean Overlin - Professional GameMaster's Society's posts

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Food for thought
When you start a project, you aren't good at it yet. No really, stop and think about it. If you're writing a book, or making a game, or raising a child (oh dog) you are not good at that project yet. You might be an experienced game designer/parent/novelist, or whatever, but you are not yet a good THIS specific game designer yet. You aren't good at writing THIS specific book*. You don't yet know how to raise THIS child. You have no real experience with this specific project.

_*I guess the exception is if you're working on a continuous project. A series, or formula writing for hire or the third identical sweater if you're a knitter. _

And that means that the beginning is going to go sloooooow. Maybe, you'll have the energy of a new project to get you going, that's always cool, but I've found that initial burst of enthusiasm does not out pace the 'newbie' period of a new project. 

That's okay though. As you work through a project, the pace picks up. Because you're getting better, developing expertise over this particular job. Specific tasks that you've repeated over and over go faster and faster, and while the end of a project is infused with a new mad energy (because you set a deadline, right? even if you don't need one?) But your actual technical ability to do THIS project is perfecting itself.  

This is also why sometimes, you have to got back and do the first half over. It'll be faster, it'll be neater, and the backend will match the front end. It's a part of the process for many. It's something to prepare for. It's not something to give in to. 

Keep Fighting! 
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+Dorian Knight​ I recently bought the numenera core book. Have you read it?

Hey it's been awhile, how is everyone doing?

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Hey guys, I'me currently playing in a RIFTS game with a character that looks like the one in the picture below. But I'm having problems describing well to other people what he looks like other than the typical "Oh he's wearing armor, and a helmet." Can you guys help me on this, I'm not really a writer. Writing and description are not my strong point, hence this is why I usually use module adventures when I DM a game. So any suggestions on vocally describing this guy?
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2015-05-10
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I'll be running a 1930's Call of Cthulhu game for ConTessa's on-line convention next weekend - you can find the event listing on the ConTessa Community site.

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I love this episode of #Tabletop, and I hope you do, too.

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The winner of the Draw Muhammad Contest, Bosch Fawstin, has just been removed from Facebook. I hope and assume this was an automatic response due to a flood of complaints.
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Just got orbiter in the mail. Excited, putting watchmen graphic novel on hold.
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4/21/15
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