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Kevin Baker
Worked at Activision
Lives in Portsmouth, United Kingdom
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Kevin Baker

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How borked is the Google Play ranking system? Answer: totally and utterly!

Here's an example. Do a search for 'Bird'  in the Play Store.

1. Clumsy Bird. Downloads 10m-50m. Rating 3.8

2. Fatty Bird. Downloads 500K - 1m. Rating 3.8

3. Floppy Bird Fly. Downloads 50K-100K. Rating 4.0

9. Unflappy Bird (really?) Downloads 50k-100k. Rating 3.6.

Might seem reasonable, until you start to look further down the list:

20. Squashie Bird. Downloads 100k-500k. Rating 3.5.

61. Flatty Bird. Downloads 50k-100k. Rating 3.7 (my app)

81. Meany Birds. Downloads 100K-500k. Rating 4.0

Now I'm not saying any of the apps above are good or bad, I've not tried any of them. But if you look at any search ranking page you can easily pick out apps that should obviously be higher up the list. There are some apps with rankings of 4.5 and 100K downloads skulking about undiscoverable. Meanwhile some really poor apps inexplicable always come out at the top of the search. Once cannot help but suspect "foul" play :)

Another thing. Rankings change suddenly for no explainable reason. For example, my app Flatty Bird suddenly was thrust up into 11th place for 4 days, with no reason I could find out. And then during Sunday evening, sank back down to 60th place. 

And when are Google going to get some consistency in upholding the rules? Thanks to an amazing stroke of luck I released my Flatty Bird app on the day Flappy Bird was taken down from the Store. As a result, I got a great review and got 70k downloads in a few hours. Next morning I discovered Google had pulled my app down for (probably) IP infringement. It wasn't even a Flappy Bird clone, the game mechanic was totally different. Still, there were hundreds of Flappy/Flippy/Crappy Bird games selling and Google clearly didn't give a shit. Just decided to victimize me!

When I released the app with slightly reskinned graphics, it never done nearly so well. 

Come on Google take a look into your searching algorythm, because its clearly geared towards keeping already popular apps at the top of the search lists. There are so many great games with <1000 downloads. Everyone deserves an equal chance of doing well without having to invest millions in marketing.

And a shameless plug.

https://play.google.com/store/apps/details?id=com.neosoft.flattybird&hl=en_GB
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We've been victimized! There are actually games called Flappy Bird - doing quite well too - that seem immune to Google's rules and regulations. I'm wondering if they just target the small developers to keep the big-boys happy.
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Kevin Baker

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Highly recommended of course!
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Bitten apples aren't supported.
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Great little game!
Addictive game where you try to pop the bubbles without getting bitten by t...
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Have him in circles
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Kevin Baker

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Camera test Sony Xperia Z1 Compact. Its got a 20mp camera, despite that the jury is still out on how good the camera is for me. Its probably one of the better camera's available, I took some pictures in low light and they are pretty bad.The cropped picture shows a lot of detail.
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Kevin Baker

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And now WE all know!
 
Sometimes you just have those #firstworldproblems ! #hangouts  
Btw, the sounds of music would help too ;0 :
http://huff.to/OGT3Tr

h/t  +Jeremiah Owyang via +Tim McDonald  

[Photo Credit: +Imgur]
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Have him in circles
251 people
David Clear's profile photo
Darren Chivers's profile photo
Work
Occupation
Web Developer, Android Developer
Employment
  • Activision
    Games programmer, 1988 - 1990
  • Portsmouth and Sunderland News
    Systems Programmer, 1990 - 1999
  • Abacus E-Media
    Web Developer, 2000
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Male
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Introduction
I just about love programming on all levels. I love retro games, and retro computing (emulations). I programmed 8-bit games in the 80s. I love learning new stuff and consequently have programming knowledge in (chronological order) Basic, 6502, Z80,  Pascal, COBOL, Perl, DBase III(lol), 68000, C, Java, Javascript, C#, Actionscript, Mono (Second life). 
Bragging rights
Created Sinister Planet on Android. Owner of Slither Designs in Second Life, and creator of Slukebox in Second Life. Completed the Rubik's cube in 34 seconds. Used to work freelance for Activision in the 80s.
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Portsmouth, United Kingdom
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