Profile cover photo
Profile photo
Eduard Prats Molner
204 followers
204 followers
About
Eduard's posts

Really happy to get this out today. You can also visit the installation at the Barbican in London: http://cityofdrones.io/ #threejs   #webgl  

Post has shared content
This SWAT team is preparing for the inevitable day when they are forced to combat the dreaded Donkey Kong and his barrels.

#leapfrog  
Animated Photo

Post has attachment
Something I have been doing for my dear friend Alejandro from Sorgerune.

The WebGL music visualisation in their site is just the beginning of a collaboration that will hopefully take us to some exciting places.

#webgl #threejs

Post has attachment
A little "Hello World" experiment while learning Unity 3D
https://vimeo.com/66181941

Post has attachment

Post has attachment
Top 5 game Engines of The Future

Post has attachment
Wow. Just found out about this project thanks to +three.js 
http://iewebgl.com/Engines.aspx

Post has shared content
r50 (391,250 KB, gzip: 96,143 KB)

* Experimenting with SoftwareRenderer. (mrdoob and rygorous)
* Improved rotation conversion routines. (WestLangley)
* Moved DOMRenderer and SVGRenderer out of common build. (mrdoob)
* Improvements to Morph targets. (alteredq and gero3)
* Added .deallocateMaterial method to WebGLRenderer. (alteredq)
* Added .worldToLocal and .localToWorld methods to Object3D. (zz85 and WestLangley)
* Added ConvexGeometry. (qiao)
* Added node.js build system. (gero3)
* Improvements to Blender exporter. (timbot and alteredq)
* Added uvs and vertex colors support to ImmediateRenderObjects. (alteredq)
* Started implementing LoadingMonitor and EventTarget in loaders. (mrdoob)
* Added Path.ellipse. (linzhp)
* Added near and far properties to Ray. (niklassa)
* Added OrbitControls. (qiao, mrdoob and alteredq)
* Completed some more documentation pages. (mrdoob, phenomnomnominal, FuzzYspo0N, poeschko, wwwtyro, maximeq and alteredq)
* Completed lots more documentation pages. (sole)
* Started reworking GUI. (mrdoob)
* Improved python build system. (gero3)
* Made VTKLoader parsing more robust. (mrdoob)
* Added recursive flag to Ray. (mrdoob)
* Handling resizes properly in controls and examples. (alteredq)
* Improvements to ColladaLoader. (spacecookies)
* Unflipped V coordinate across the whole library. (mrdoob and alteredq)
* Refactored BufferGeometry. (alteredq)
* Improved GL extensions initialisation in WebGLRenderer. (alteredq)
* Rescued SkinnedMesh. (n3tfr34k and alteredq)
* Made OBJLoader parsing more robust. (Dahie)
* Implemented skinning via floating point textures. (alteredq)
* Improved documentation system. (mrdoob and alteredq)
* Added support for anisotropic texture filtering and standard derivatives in WebGLRenderer. (alteredq)
* Added support for ParticleBasicMaterial without map in CanvasRenderer. (mrdoob)
* SceneLoader now supports nested scene graphs and per object custom properties. (skfcz)
* Camera doesn't need to be added to the scene anymore. (mrdoob)
* Object3D's flipSided and doubleSided properties are now Material's side property. (alteredq and mrdoob)
* Added .clone method to *Material. (gero3, mrdoob and alteredq)
IEWEBGL support. (iewebgl and mrdoob)
* Added CircleGeometry. (hughes)
* Added bumpMap to MeshPhongMaterial. (alteredq)
* Added specularMap to MeshBasicMaterial, MeshLambertMaterial and MeshPhongMaterial. (alteredq)
* Reworked python build system. (mrdoob)

Post has attachment

Post has attachment
Insane. /via +Edmund Fung 
Wait while more posts are being loaded