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Eduard Prats Molner
Works at Jocabola
Lived in Barcelona
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Eduard Prats Molner

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Really happy to get this out today. You can also visit the installation at the Barbican in London: http://cityofdrones.io/ #threejs   #webgl  
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This SWAT team is preparing for the inevitable day when they are forced to combat the dreaded Donkey Kong and his barrels.

#leapfrog  
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Awesomeness
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Wow. Just found out about this project thanks to +three.js 
http://iewebgl.com/Engines.aspx
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Hola Eduard. Soc la Juliette , amiga de Palau dels teus pares. Estic canviant de correu i t'he afeigit als meus amics. M'acceptes?... Gràcies, Un petó.
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r50 (391,250 KB, gzip: 96,143 KB)

* Experimenting with SoftwareRenderer. (mrdoob and rygorous)
* Improved rotation conversion routines. (WestLangley)
* Moved DOMRenderer and SVGRenderer out of common build. (mrdoob)
* Improvements to Morph targets. (alteredq and gero3)
* Added .deallocateMaterial method to WebGLRenderer. (alteredq)
* Added .worldToLocal and .localToWorld methods to Object3D. (zz85 and WestLangley)
* Added ConvexGeometry. (qiao)
* Added node.js build system. (gero3)
* Improvements to Blender exporter. (timbot and alteredq)
* Added uvs and vertex colors support to ImmediateRenderObjects. (alteredq)
* Started implementing LoadingMonitor and EventTarget in loaders. (mrdoob)
* Added Path.ellipse. (linzhp)
* Added near and far properties to Ray. (niklassa)
* Added OrbitControls. (qiao, mrdoob and alteredq)
* Completed some more documentation pages. (mrdoob, phenomnomnominal, FuzzYspo0N, poeschko, wwwtyro, maximeq and alteredq)
* Completed lots more documentation pages. (sole)
* Started reworking GUI. (mrdoob)
* Improved python build system. (gero3)
* Made VTKLoader parsing more robust. (mrdoob)
* Added recursive flag to Ray. (mrdoob)
* Handling resizes properly in controls and examples. (alteredq)
* Improvements to ColladaLoader. (spacecookies)
* Unflipped V coordinate across the whole library. (mrdoob and alteredq)
* Refactored BufferGeometry. (alteredq)
* Improved GL extensions initialisation in WebGLRenderer. (alteredq)
* Rescued SkinnedMesh. (n3tfr34k and alteredq)
* Made OBJLoader parsing more robust. (Dahie)
* Implemented skinning via floating point textures. (alteredq)
* Improved documentation system. (mrdoob and alteredq)
* Added support for anisotropic texture filtering and standard derivatives in WebGLRenderer. (alteredq)
* Added support for ParticleBasicMaterial without map in CanvasRenderer. (mrdoob)
* SceneLoader now supports nested scene graphs and per object custom properties. (skfcz)
* Camera doesn't need to be added to the scene anymore. (mrdoob)
* Object3D's flipSided and doubleSided properties are now Material's side property. (alteredq and mrdoob)
* Added .clone method to *Material. (gero3, mrdoob and alteredq)
IEWEBGL support. (iewebgl and mrdoob)
* Added CircleGeometry. (hughes)
* Added bumpMap to MeshPhongMaterial. (alteredq)
* Added specularMap to MeshBasicMaterial, MeshLambertMaterial and MeshPhongMaterial. (alteredq)
* Reworked python build system. (mrdoob)
JavaScript 3D library. Contribute to three.js development by creating an account on GitHub.
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Insane. /via +Edmund Fung 
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Happy birthday, GIF!
From Olia Lialina and Lacy Micallef to Chris Torres and Alan Butler, the Web’s finest artists pay tribute to the GIF with style and grace.
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Have him in circles
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Eduard Prats Molner

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Something I have been doing for my dear friend Alejandro from Sorgerune.

The WebGL music visualisation in their site is just the beginning of a collaboration that will hopefully take us to some exciting places.

#webgl #threejs
Sorgerune is a collective founded by Alejandro Pardo, a musicologist & philosopher offering soundtrack composition and sound design services for digital applications, film, radio & TV.
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A little "Hello World" experiment while learning Unity 3D
https://vimeo.com/66181941
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Top 5 game Engines of The Future
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wow! :P
Ja puc començar a estalviar per un nou pc.. xD
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In a galaxy with two suns, David Lindsay's Voyage to Arcturus got translated into catalan by a dear friend.
Doble Sol presenta Viatge a Arcturus (1920). Una hipnòtica novel•la que és molt més que una interpretació de l’univers. Segueix Maskull per un delirant camí d’ombres, abismes i turments, guiat per una...
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Have him in circles
201 people
Marta Prats Molner's profile photo
Ximena Daneri's profile photo
Mark Lundin's profile photo
Guga Zine's profile photo
Guille Lopez's profile photo
fahd alhkateeb's profile photo
Linda Connors's profile photo
Pieter Mezelve's profile photo
Andy Shanks's profile photo
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Previously
Barcelona - Berlin - London
Work
Occupation
Creative code, generative systems and playful interfaces
Employment
  • Jocabola
    Creative code for interactive systems, 1999 - present
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Male