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Megacosm Generator

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tip-toeing back into development stuff again after a nice break. Now I see why I took a break- it's all content generation at this point. I just spent an hour spellchecking datafiles.
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Megacosm Generator

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Hey guys, I could really use your input on the new City Generator output.
 
Calling all Gamers and DMs, I could really use some input on what you'd like to see as output from Megacosm's City Generator.

If you don't have a github account, at least check out the link, then leave the text as a comment below. 

Oh, and spread the word.
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Dave Joria's profile photo
 
/subscribe
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So I ran out of steam this past week and am taking a breather; work has finally picked up, I've started playing #starbound , and I'm fixing up some old +Icinga plugins of mine by rewriting them in python. We'll see how things go. over the next few weeks. I still haven't reimplemented maps or the city generator, so there's plenty left to do.
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Megacosm Generator

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So I just tripped over my own feet... Laptop is using python 2.7; server is using 2.6.  Apparently the logging config stuff I'm adding doesn't have a dictconfig() function in 2.6, so when I pushed the code up, BAM it wouldn't run.

To make matters worse, when I pulled down some new mundane items, I didn't comprehend that they had unicode characters, which blew up the issue even further. In any case, for development purposes, there is now a Start script to fire up gunicorn.

Blech.
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Jesse Morgan's profile photo
 
yes, that was nonsensical.
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Megacosm Generator

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So.. it'd be a shame if anything happened to your character...
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Brad Hughes's profile photo
 
not shabby
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Megacosm Generator

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Would you like a Jeweled steel crown?
How about a  Brass phoenix mug with fluorite eye?
Andesine on a fine silver chain?
What about a Ceremonial copper spear with a mystic topaz in the pommel?

If you do, check out the new artwork generator.
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Keith J Davies's profile photo
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In their circles
4 people
Have them in circles
102 people
 
Any help you guys could provide would be greatly appreciated.
 
Calling all Gamers and DMs, I could really use some input on what you'd like to see as output from Megacosm's City Generator.

If you don't have a github account, at least check out the link, then leave the text as a comment below. 

Oh, and spread the word.
1
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Megacosm Generator

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Calling all Gamers and DMs, I could really use some input on what you'd like to see as output from Megacosm's City Generator.

If you don't have a github account, at least check out the link, then leave the text as a comment below. 

Oh, and spread the word.
1
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Jesse Morgan's profile photoMegacosm Generator's profile photo
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I've been doing quite a bit of refactoring lately; keep an eye out for anything broken.
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Kim Desorice's profile photoMegacosm Generator's profile photo
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closures have only come up once that I'm aware of, and that was with layering the geomorph dungeons; since I'm not loading and layering images in flags, they haven't been an issue.

Other than that, I have no strong feelings either way on the subject.
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We're looking for a Web Designer/ Graphic Artist to assist with making Megacosm Generator look a little nicer than the generic bootstrap template. If you know anyone who'd be interested in contributing, please let me know.
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Jesse Morgan's profile photoChristian Stiehl's profile photo
 
I'm a graphic designer and cartographer. You can check out some of my work at christianstiehl.com, or at Deviant Art under username xianpryde.
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Megacosm Generator

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Anyone want to parse and format artwork data?
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Megacosm Generator

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Flags are back! finally. They're not 100% of what they were, but they're close enough.
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People
In their circles
4 people
Have them in circles
102 people
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Generate a city for your game with CityGenerator!
Introduction
CityGenerator started off as a simple, text based madlib for generating random cities for my Dungeon and Dragons games. As time passed, I continued to add more details, formatting, and eventually even maps.

Today CityGenerator stands as a tool that any fantasy gamemaster can pick up and use to create robust and unique cities. The codebase is currently available on Github where it will remain free to use.