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Rene Schulte
Works at Schulte Software Development
Lived in Dresden
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Rene Schulte

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We released a new HoloLens app called HoloTire.

It demos 1:1 real-world scale product presentation and has some cool FX. Also, you can touch the tire to pause the rotation!

http://www.valorem.com/news/?newsPostId=4895
Valorem is thrilled to announce another HoloLens release - HoloTire! Download for free in the Microsoft store here. Have you ever wanted to explore the features and capabilities of a product before it’s available in stores? We created HoloTire to demonstrate how new products such as an automobile tire, can be presented virtually as 3D holograms, for marketing and training purposes. The user sees the tire integrated into their real world environ...
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Here's a video showing some of our latest research. This PoC is using the HoloLens and external cameras with sync'd coordinate spaces for real-time holographic overlays.

https://vimeo.com/183326278
HoloLens Projection Our proof of concept demonstrates how to use the HoloLens to project augmented information onto a human body. The person's live body movements…
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Nice! Unity finally published the recording of my Microsoft HoloLens development talk I gave at Unite Europe in Amsterdam last month. Holographic Bitterballen FTW! wink emoticon;)

It was a very interesting venue and quite a big crowd in the Keynote track where I had my presentation. Amazing experience to speak on this large stage, also kind of weird being projected on those huge screens.

https://youtu.be/JbsmKVSSLM8
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Another quick post I wanted to get out.
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It's 2014 and you can use Visual Studio to write, debug and deploy native Android apps. Times are definitely changing at Microsoft.
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Unity 5.5 Holographic Remoting in action
I made a video walkthrough of the new Unity 5.5 Holographic Remoting showing how to set it up and how it works. Unity Holographic Remoting will save a lot of development / deployment time! The tooling and also Unity 5.5 is ve...
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I wrote a small piece for the Unity blog how you can use the emulator for Microsoft HoloLens development and how we leveraged it.

https://blogs.unity3d.com/2016/08/18/developing-for-hololens-with-the-emulator/
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Hey Microsoft HoloLens friends, we released a demo version of HoloFlight, it's the app I showed at //build, Unite and a few more conferences.
This version uses offline data and is work in progress but we wanted to finally get it out to everyone.
Give it a try, it's fun and FREE! :)

https://www.microsoft.com/store/apps/9nblggh51384

‪#‎HoloLens‬ ‪#‎MR‬ ‪#‎AR
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My WriteableBitmapEx project code is now on GitHub 
‪#‎oss‬ ‪#‎xaml‬ ‪#‎windev‬ ‪#‎wpdev‬ 
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Quick post to spread the word about KinectEx.
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The new Microsoft all across the different languages. :)
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Tagline
Immersive Director, Developer, Microsoft MVP
Introduction

René Schulte is Director of Immersive Experiences at IdentityMine / Valorem leading teams across the globe.

He has more than 10 years experience with VR, AR/MR technology and 3D programming, developing for the Microsoft HoloLens since 2015.

He is a frequent speaker at conferences like //build, Unite, NDC and blogs about many topics. He also created and maintains popular open source libraries like WriteableBitmapEx or the AR library SLARToolKit.

René Schulte was honored several times for his dev community work with the Microsoft MVP award.

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Previously
Dresden - Chemnitz
Work
Occupation
Owner and Software Developer
Employment
  • Schulte Software Development
    Owner and developer, 2011 - present
  • Schleupen AG
    Software developer and project lead, 2006 - 2012
  • IdentityMine
    Director, Immersive Experiences, 2012 - present
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Male
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Public - 9 months ago
reviewed 9 months ago
1 review
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