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Scott Malthouse
3,078 followers -
Writes RPGs: Romance of the Perilous Land, Quill, USR, In Darkest Warrens. Loves: comic books, art, language, folklore, metal. Hates: tuna
Writes RPGs: Romance of the Perilous Land, Quill, USR, In Darkest Warrens. Loves: comic books, art, language, folklore, metal. Hates: tuna

3,078 followers
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Vintage Flash Gordon 25/7/17
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Mandrake 25/2/17
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Phantom 25/2/17
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This weekend I'll be releasing an updated version of RotPL with a couple of errors rectified and a new section on conversions.

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Counterfeit Girl in 2000 AD is everything I want for a cyberpunk comic. Weird and super colourful

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Anyone else prefer the bad guys in fiction?

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Herne the Hunter
HD: 7(17)
HP: 7d6 (21hp)
Attack: Chain (d6+7)
Armour: 3
Spell points: 17
Special: Herne can blow his horn as an action. Anyone within 60ft must make a Mind save or stop petrified. During this time they are unable to move, but they may take other actions. They can make a Mind save at the end of their turn to see if the effect wears off.

Herne the Hunter is a malevolent spirit who wears stag antlers on his head and rides a ghostly mare. The rattle of chains can be heard as he approaches, his eyes burn like hot coals. When he blows his horn a nightmarish wail echoes through the air, terrifying all who hear it. 
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