A guide on code-driven animation: physics, filters, splines and quaternions. And maybe some Star Wars.
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- I try to limit the notation use, but there's nothing here you shouldn't have learnt in high school. Unless the US math curriculum is really really fucked. The most complicated thing is sum notation, which translates directly into for-loops that add up terms. Additionally, every equation should be preceded by an animation that describes it. I consider the notation to be superfluous half the time, that's not how I operate these things in my head.Oct 4, 2013
- code sample please : )Dec 31, 2013
- You can already find code for all these things online. The point is to provide the insight you cannot get from the code itself.Jan 2, 2014
- gotcha. it did indeed.Jan 2, 2014
- OMG, this quaternion explanation is transcendently awesome.
You win the internet!Mar 23, 2014
- Gorgeously elegant. I like understanding new things and I also like bright shiny things that spin around. Getting both at the same time is a rare treat. Thank you for the inspirationAug 18, 2015