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Cédric Hauteville (Mougli)
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Sure, send an e-mail to cedric.hauteville at gmail.com
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Check out the behind the scenes of my first photo gig!
Just over a year after I decided to consider going into photography professionally, I've reached the milestone of getting my first paying client. Granted, it was someone I already knew, but you need to start somewhere, right?...
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Story of my gear: Velbon UT43D tripod
Welcome to the first in a series of posts where I tell you what I think about gear that I either already own, or which I've recently rented. Hopefully, the confirmation bias shouldn't kick in, but just in case, don't expect impartial shopping advice nor a t...
Welcome to the first in a series of posts where I tell you what I think about gear that I either already own, or which I've recently rented. Hopefully, the confirmation bias shouldn't kick in, but just in case, don't expect i...
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I've got a Twitter account now. I can't promise much will happen on there, but feel free to follow me!
The latest from Cédric Hauteville (@HauCed). Photographer, Game Designer. Surrey, England
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My new photography portfolio is up. If you know someone who's looking for a photographer, you can send them my way!
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Went out for a bit of street photography last Sunday. #photography   #streetphotography  
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I've started a crowdfunding campaign for a documentary I've been working on about historical sword fighting. Please share and consider pledging, thanks!

https://www.kickstarter.com/projects/798589482/back-to-the-source-historical-fencing-documentary
A look into practitioners of Historical European Martial Arts, reviving centuries old fencing styles according to period sources.
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Assignment report - swords and fists
Just over a year after I decided to consider going into photography professionally, I've reached the milestone of getting my first paying client. Granted, it was someone I already knew, but you need to start somewhere, right? My client was my Historical Eur...
Just over a year after I decided to consider going into photography professionally, I've reached the milestone of getting my first paying client. Granted, it was someone I already knew, but you need to start somewhere, right?...
1
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Good news!
As you may have heard the news, Unreal Engine 4 is now available to everyone via a quite interesting subscription model. This means I'll probably have to start my "Understanding Unreal" series all over again. As usual, I'm making no promises on what will be...
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Cant wait to try it...!!! awesome.. thanks for the news mougli :)
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Sound advice.
If you wanted to become a chef, would you begin by writing down recipes on paper? I would start by following recipes. Then I would modify the ingredients or cook time in my favorite recipes, experi...
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Story
Tagline
Game maker and picture taker
Introduction
Disclaimer: Opinions expressed in my posts are my own and are unrelated to any company I work for.

I make video games and images.
Bragging rights
Unreal MVP
Basic Information
Gender
Male
Other names
Mougli, LieutenantRazak
Work
Occupation
Technical Designer
Cédric Hauteville (Mougli)'s +1's are the things they like, agree with, or want to recommend.
Gamasutra: Geoff Ellenor's Blog - Four Useful Habits for Level Designers
www.gamasutra.com

View All RSS. November 11, 2015. Insomniac Games Combat Designer - Insomniac Games; Wevr QA Analyst; Bigpoint GmbH. Lead System Monetization

Facebook - Log In or Sign Up
www.facebook.com

Create an account or log in to Facebook. Connect with friends, family and other people you know. Share photos and videos, send messages and

Unreal Engine | Folders
docs.unrealengine.com

Jump To. Unreal Engine 4 Documentation > Unreal Engine API Reference > Editor > UnrealEd > UEditorActorFolders > Folders. Quick Links. Getti

Camera Supports
www.pec.co.uk

broadcast and professional camera supports

Beginners Shouldn't Start With a Design Document
www.hobbygamedev.com

If you wanted to become a chef, would you begin by writing down recipes on paper? I would start by following recipes. Then I would modify th

6 Brilliant Clues Hidden in the Background of Video Games
www.cracked.com

In case the only video game twist ending you know is misspelling.

From XNA to MonoGame
www.gamasutra.com

If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source impl

The Power Of Silence: Why The SimCity Story Went Away | Rock, Paper, Sho...
www.rockpapershotgun.com

Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the gam

The Psychology of Video Games | The Psychological Appeal of Violent Shoo...
www.psychologyofgames.com

SPOILER: It's because good shooter design also happens to satisfy three basic psychological needs: competence, autonomy, and relatedness. Th

PRACTICE: Irrational's Gaynor On Better Storytelling, Player Freedom Thr...
www.gamasutra.com

At the PRACTICE conference at NYU, Irrational senior level designer Steve Gaynor described how progression gating can be a narrative tool --

Developing Meaningful Player Character Arcs in Branching Narrative
www.gamasutra.com

Can you deliver both choice and a character art that has depth and meaning in the same game? Alexander M. Freed, formerly of BioWare, explor

10 Tips: Getting the Most from Motion and Performance Capture
www.gamasutra.com

What makes the difference between a successful motion capture shoot and a mountain of useless data? What techniques allow you to get the mos

Make Games for Free - GameCareerGuide.com
www.gamecareerguide.com

Learn everything you need to know to get into the videogame industry!

Game Accessibility Guidelines | A straightforward reference for inclusiv...
www.gameaccessibilityguidelines.com

This is the initial release of a living document. Feel free to get in touch with any feedback, thoughts or questions. close. Home · Basic ·

Are 'geek' and 'nerd' now positive terms?
www.bbc.co.uk

After more than two decades of "reappropriation" have the terms "geek" and "nerd" lost their derogatory connotations?

An Alternative to Achievements
gamasutra.com

Are achievements really good for your game? Could there be a better alternative? Designer Keith Burgun examines the very concept at its core

The PA Report - The incredibly detailed, beautifully illustrated, insane...
penny-arcade.com

I'm a huge fan of Mechs, and I've always been fascinated by how they're designed. I reached out to Piranha Games, the developer behind MechW

Achievements Considered Harmful? - Chris Hecker's Website
chrishecker.com

I waded into the debate on game achievements with my lecture at the 2010 Game Developers Conference titled Achievements Considered Harmful?,

How to be a Better Game Designer
www.gamasutra.com

"Regardless of what kind of game you work on, design leadership is at the center of success or failure," writes design consultant Phil O'Con