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Craig Ellsworth
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Craig Ellsworth

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It helps to have the rules to a game sometimes.
Here are the new rules for FissureVerse, missing pictures and examples, but otherwise decently complete.  I've been waiting on posting them until the placeholder art is complete and a full set of cards is available for downlo...
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Craig Ellsworth

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I made a box.  It is a pretty box.
I made a white square which shall henceforth be called a "character".  Someday, this character if ours may look like more than a white square, but only if we feed it and take care of it and make sure it knows it is loved. ...
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Craig Ellsworth

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New project in the works, old project gets semi-retirement
So there's this basic concept in game design that many designers follow, and for that matter it's the same basic concept for any artist of one stripe or another: make a product that you would enjoy using.  Directors like to m...
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Craig Ellsworth

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Mahjong.  Sometimes you just want something simple.
Sometimes you just want to relax.  You don't want to play an epic game, a fast-paced game, an addicting game, or anything else; you just want to play something familiar, something to de-stress and unwind. That's all ...
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Craig Ellsworth

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Gah.
Sorry for missing a couple of weeks here.  I've been working on stuff, particularly on FissureVerse, but there's not yet enough to show for a post.  I had meant to make February a month for DOOM levels, but FissureVerse is cr...
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Craig Ellsworth

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Just fixed up the drop command in Latchkey
Fixed the Drop command to work with the new parser function.  Should work, and I haven't yet needed to make it any shorter or longer, so that seems like a plus. That's about it; no testing yet since I need to get the Take ...
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Craig Ellsworth

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Update on my blog cuz I've been missing.
Sorry, I found myself traveling through time.  It seemed like I was going very fast, but I was only going forward in time at a rate of one second per second. I've been plugging away at FissureVerse, little by little; but main...
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First Knotwood post.  Don't worry, i don't think I'll give up Latchkey after all, I just need a breather from it.  So let's program some pixels!
So the short version of Knotwood is this: Knotwood is a graphical adventure game featuring exploration as the main mechanic.  You travel through Knotwood, an endless forest, which changes and evolves and grows larger as you e...
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Craig Ellsworth

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Boy, has this winter been something.  This blog has fallen by the wayside it seems with having one thing after another pop up all last month and into this one.  I'll be attempting to get back into this blog now, with somethin...
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Craig Ellsworth

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Finally got some new artwork!
Eight more cards to add to the pile of completes! Click to see! In each case for these locations, the artwork has been changed but the flavor text has remained the same.  Thanks to Byzwa Dher, Hillary Wilson, Esherymack,...
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Craig Ellsworth

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I put FissureVerse cards onto Google Drive, leave a comment if you can't access it (I may need to mess with permissions.)
I've started uploading FissureVerse cards to Google Drive, which should be freely accessible if you have a link (clicky clicky).  I've added the link to the main FissureVerse page as well for easy access.  I'll be uploading m...
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Craig Ellsworth

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What is says: parser work
I went back and split the enormous parser function into bite-size pieces.  That way I just get to the verb first, and check for other things as necessary.  I figure, if the player types a command that in no way could referenc...
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Game designer, programmer, reviewer, writer, other stuff now and again.

http://scattergamed.blogspot.com/
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