Recently, I have played several games with Chain Reaction 2015, a free solo-friendly skirmish system by THW. I plan to use this rule-set in the future, adding a few simple custom rules to use my beloved toy robots together with the usual crappy army men. I want to add some role-playing, or maybe story-telling, linking the scenarios together, but I am still undecided on how to do it. Maybe, I will just go freeform, with a random generator (e.g. GameMaster Apprentice's cards) and a binary oracle (FU dice). Among the stuff I have seen, the closest to what I am thinking of is Platoon Forward, a generic campaign supplement by TooFatLardies. This allows to generate events and character interactions between skirmishes. But I am not sure I am willing to go through the complexity of pages and pages of tables.
Zurqana Chain Reaction mini-campaign final (8)
13 plus ones
Shared publicly•View activity
View 5 previous comments
- Jun 23, 2017
- Jun 23, 2017
- The waylays in BOLD might be something to consider. It's only 2 pages of tables, but covers all sorts of events.
Also, I heartily recommend the Star Trader (or the newer Solo by the same author) relationship table for connections between characters, especially if you're using more free-form events .Jun 24, 2017
- Thank you for your kind words! :-)
I haven't looked at Platoon Forward in a while. Here is what I could remember quickly skimming through the book. It is made of:
1) A character campaigns system, that basically helps add trait personalities to skirmishing figures (such as motivation, combat attitude, relationships with other PCs)
2) A scenario generation system. This sections is very well done, with seventeen different scenario cards that tell you how to randomly set up a specific scenario (e.g. Defense against a Flank Attack). From my point of view, it has the drawback to be focused on Platoon-level operations (while I play at squad level at most, with a maximum of about eight figures per side).
3) The Events section. This includes random events during an encounter, but the part I would be more interested in are the Post Game Events section, with things like the Battalion Commander asking that a report joins the next mission of the squad, or a PC being noticed and getting friends (or enemies) in high places.
More detailed are provided on the TFL blog: toofatlardies.co.uk - Platoon Forward Arrives – Lard Island News
As said, one can easily pick which parts to use and which to ignore.Jun 24, 2017
- Of course I know MiSo! was so kind to credit me for feedback on an early version :) That's a very attractive option to me, leaving all the cruchiness to the fights...Jun 24, 2017
- I just remembered solorpgvoyages.wordpress.com - [SGAM 2015] Let’s Play Braunstein! Part 1: The Beginning Apparently, RPGs were originally invented to join together wargame battles :)'s posts about BraunsteinJun 25, 2017
Add a comment...