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Greg Bemis
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Hero Worship - Better Living Through Surfaces
Apologies for the lack of updates.  As the semester just started, I've been otherwise preoccupied. Students can be somewhat... needy.  Deservedly so.  In any event, I've continued to plug along. I'm making decent progress on getting explorers/ soldiers into...

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Hero Worship - Time + Distance = Fun?
Spent some some time doing a little housekeeping.  You know, cleaning a few things up, adding some additional feedback, etc.  Much of this was focused on the build buttons.  Now they highlight on mouseover and alpha out if a building option isn't available....

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Hero Worship - Now You See Me...
There's no fog of war in Actraiser.  You can see everything that's happening on the map at all times. I wanted to mess around with it for Hero Worship, but I've never attempted anything remotely like it before.  I could have researched the "best" solution o...

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Hero Worship - Deep Thoughts
So far everything functions fine, but there's no game.  No goal, no challenge, no progression.  No meaningful choice.  In fact, it's all rather pedestrian, with me relying on tried and true concepts from other titles.  But I don't just want to make a comple...

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Hero Worship - Tower Defense
With villagers running around properly and monsters happily eating them, it was time to get some kind of defensing structure working.  The answer of course was that tried and true RTS mainstay, the tower.  Really nothing fancy here.  It's a building that re...

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Hero Worship - Here There Be Monsters (Part 2)
When we last met, our intrepid monster could successfully wander around aimlessly and eventually head towards civilization. The next bit was to get them to attack buildings and people.  It started simply, but then I quickly got lost in numerous "What if?" s...

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Hero Worship - Here There Be Monsters (Part 1)
What if? What if? What if? What if? What if? What if? That quickly became my mantra. When implementing any kind of enemy behavior, simple or no, you wind up asking yourself "What if?" a lot. And not just "What if?".  You have to think about a lot of things....

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Hero Worship - Village People
What's a village without people?  Unlike Actraiser I want the villagers to actually walk around and do stuff. In Actraiser, you would occasionally see people walking around and tending to things, but it was all window dressing.  There was no simulation beyo...

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Hero Worship - It takes a village
I've been knocking around a game idea for a while and finally started messing around with it in prototype form.  It's a love letter to one of my favorite games from the 90s.  The genre-busting SNES classic, Actraiser.  God what a weird and wonderful game.  ...

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The problem with Interactive Hyper Narrative
What's the problem with Hyper Narrative in an interactive space?  I'll tell you what he problem is.  It's a great big pain in the ass. That's what the problem is.  I also chose to explore this for my Thesis in Emergent Media . This is what I've been spendin...
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