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Nicolas Mottin
Lives in Antibes, France
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Really useful !
there are already a lot of sites, tumblr, and pinterest boards for galleries of screenshots, not to mention designs on dribbble and behance, but Capptivate is about animations and transitions, not static pictures.

I've been looking for a tool like this for quite some time.
 
Capptivate - a kinetic pattern library 

Wow, Capptivate is really fun (http://bit.ly/1f902xs). You know how every once in a while you find a cool app where the attention to detail is so absolute and the author didn't just care how the UI looks but also what it feels like with small interface animations and smooth transitions between screens?

Well Captivate is an online video gallery of many such UI gems from different apps. Very useful and inspiring!

Capptivate captures fleeting transitions between app screens and delightful animated UI elements that we'll otherwise lose forever as apps and operating systems continue to evolve.

It preserves integral and tricky to communicate aspects of app design, sparks new ideas, and functions as a kinetic pattern library for designers and developers

#ui   #uidesign   #apps   #userinterface   #design   #animation  
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Sad story. Interesting article.
 
A really great piece of journalism with very cool design. And sad.
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What is that stain in the background of every native Holo dialog in Android 4.2.1 ? The screenshot comes from my Nexus 10, but also seen on Nexus 7.

#AndroidDev
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Nicolas Mottin

General Discussion  - 
 
 
"This is a notification that your application, LoL Memento, has been removed from the Google Play Store."

Well, thanks for the notification Google. You just completely erase one year of work, 6 months on the store, and you have the decency to NOTIFY me, thank you Google, you are a true hero.

It may sound like a whiny post, and it is somewhat the case, but since Google is asking for feedback everywhere, here is mine.

I can't possibly think that you want to treat your developers like that. 
LoL Memento is (was?) an app about the game League of Legends. Today, it would have reached 50 000 downloads, for an average rating of 4.8, and 8000 users every day. The reason for removal is a violation of "intellectual property" and "impersonation or deceptive behavior". That's all the mail tells me. I don't know for which part of the app, I don't know whose "intellectual property" I have violated. I didn't receive any complaint ever. I'm pretty sure that the complaint isn't from Riot, the game developer, who is allowing third party apps, and with whom we exchanged emails. But regardless, the reason for removal isn't the motivation for this post, I've contacted Google to try to know more, to try to find a solution, and we'll see what happens. No, my problem is the way it's done.

I have followed Android since 1.5. I'm an Android developer for three years, on full time for two years. You give us documentation, I read it. You give us design guidelines, I follow them. You give us great hangouts and Youtube contents, I watch them all, every week. You give us a huge annual conference, I try to get tickets. You ask for feedback on your new developer console, I give you feedbak, several times.

And one day, there is a problem with one of my app, and you can't even warn me? discuss it with me? at least send me an email that doesn't feel like something written by a bot? The only one link given in the email, that tells me that there might be something I can do, redirects to a "Page not found". 

Why should I be on your side every day, laughing about Apple approval process, if you don't even respect me enough to manually redact an email like that.

Suddenly, the frustration of not having a Google I/O ticket is not so big. Not that the money earned by the app could have bought me the ticket anyway, it might approximately pay the graphist. Which is fine, the app was just a way to express my passion for Android. Well, it took a hit.
#androiddev  +Ellie Powers 
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"This is a notification that your application, LoL Memento, has been removed from the Google Play Store."

Well, thanks for the notification Google. You just completely erase one year of work, 6 months on the store, and you have the decency to NOTIFY me, thank you Google, you are a true hero.

It may sound like a whiny post, and it is somewhat the case, but since Google is asking for feedback everywhere, here is mine.

I can't possibly think that you want to treat your developers like that. 
LoL Memento is (was?) an app about the game League of Legends. Today, it would have reached 50 000 downloads, for an average rating of 4.8, and 8000 users every day. The reason for removal is a violation of "intellectual property" and "impersonation or deceptive behavior". That's all the mail tells me. I don't know for which part of the app, I don't know whose "intellectual property" I have violated. I didn't receive any complaint ever. I'm pretty sure that the complaint isn't from Riot, the game developer, who is allowing third party apps, and with whom we exchanged emails. But regardless, the reason for removal isn't the motivation for this post, I've contacted Google to try to know more, to try to find a solution, and we'll see what happens. No, my problem is the way it's done.

I have followed Android since 1.5. I'm an Android developer for three years, on full time for two years. You give us documentation, I read it. You give us design guidelines, I follow them. You give us great hangouts and Youtube contents, I watch them all, every week. You give us a huge annual conference, I try to get tickets. You ask for feedback on your new developer console, I give you feedbak, several times.

And one day, there is a problem with one of my app, and you can't even warn me? discuss it with me? at least send me an email that doesn't feel like something written by a bot? The only one link given in the email, that tells me that there might be something I can do, redirects to a "Page not found". 

Why should I be on your side every day, laughing about Apple approval process, if you don't even respect me enough to manually redact an email like that.

Suddenly, the frustration of not having a Google I/O ticket is not so big. Not that the money earned by the app could have bought me the ticket anyway, it might approximately pay the graphist. Which is fine, the app was just a way to express my passion for Android. Well, it took a hit.
#androiddev  +Ellie Powers 
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I'm glad it's back now - our internal team told me the same. I'll pass this feedback along as well. Thanks.
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"Check out my app!"  - 
 
The perfect app for all League of Legends players. It gives you all you need to know about the champions and items available in the game, as well as other tools useful like jungle timers, popular builds etc...

From an Android developer point of view, you will find timers, swipeable tabs, and more generally, a responsive design that performs well on smartphones, 7" & 10" tablets, with different font sizes and fragments positions.
It's not really a pure Holo theme, because we tried to follow the game design. For example, we have custom listviews with a parchment background that follows the scroll.

We'd love to get some first impressions and feedbacks!
LoL Memento is your ultimate League of Legends app!Uninstall all your old a...
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I don't play Lol but you have created really esthetic app. And users reviews shows this 4.8 good job :-) 
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#AndroidDev   #AndroidDesign   #ADiA  

+Nick Butcher, +Adam Koch and I just finished another episode of Android Design in Action!

This week we mocked up a hypothetical IM client, complete with rich content messages, streaming video messages, and a 10" tablet master/detail layout. More importantly, we highlighted and discussed a bunch of community redesigns:

WhatsApp by +Maximilian Salomon
Last.fm by +Walmyr Carvalho 
Speedtest by +Glenn Barker 
IMDb by +Paul Burke 
Catch That Bus by +Michael Basil 

The slides from this week's episode are attached and you can catch the episode in full on YouTube here: Android Design in Action: Messaging and Community Designs

Thanks!
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