I started in Production Rendering when I was 16, and have been apart of the Blender community for many years. My love for graphic art started in a odd way. I was playing a game called Morrowind, and that moment you feel when you look at the world and said “wow this is amazing,” that is the exact reason I decided to get into 3D. I wanted to create these experiences, and these environments. I wanted to get into product rendering and Architectural rendering because of my father, he wanted to build a home, and could not visualize the building. Using my 3d skills, I built his home in Blender, and rendered it for him, which helped him understand what he wanted. After I did that I realized, that I wanted to get into the 3d industry.
Currently, I am going to Ferris for there game development program and I have learned alot. The programs I have learned are Blender 3D. 3DS Max, Zbrush, 3d Coat, Photoshop, Gimp, DDO, NDO, VRay, Mental Ray and so many more.
- Ferris State UniversityGraphic Design and Game Development, present3DS Max, Photoshop, Programming and Unreal Engine things of that nature
- BakerComputer Network Tech, 2008 - 2012