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Khavia
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Maya Tutorials Check-list: Year 2, Term 2
Pipeline 2: Modelling Modelling Part 1: Low Resolution Modelling Part 2:UV Layout Modelling Part 3 : High Resolution Pipeline 2 : Baking Maps Base Normal Maps Rope Normal Maps Ambient Occlusion Maps Pipeline 2: Shader FX  Intro to Shader FX Displacement UV'...

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Shader FX Part 2: Displacement
                                                      Shader FX Part 2: Displacement     A little problem with the Shaderfx I had faced was that the attributes never showed up unless I restarted Maya or assigned a different material on the object.          ...
Shader FX Part 2: Displacement
Shader FX Part 2: Displacement
kavybala.blogspot.com

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Dynamics Part 14: Animated Instances
                                                                      Dynamics Part 14: Animated Instances              

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Game Assets: Maps Part 3: Ambient Occlusion Maps
                                                                     Maps Part 3: Ambient Occlusion Maps

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Game Assets - Maps Part 1: Base Normal Maps
                                                    Maps Part 1: Base Normal Maps

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Game Asset: Maps Part 2: Rope Normal Map
Rope Normal Map

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Dynamics Part 11: Collision Events
Maya stops rendering around frame 50 while using the Maya Hardware. So I had to use the snapshots to finish this video.

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Dynamics Part 8: Surface Emission
                           

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Dynamics Part 6: Emit From Curve
                              
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