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Christopher Stilson
Works at ALS Environmental
Attended University of Alberta
Lives in Edmonton, Alberta
84 followers|118,332 views
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I saw some discussion of Tenra Bansho Zero a ways down - has someone already done a hack for it?  I started one a few weeks ago, but I don't want to duplicate efforts if there's already a perfectly serviceable one out there.
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Jack Gulick's profile photoRichard Bellingham's profile photoChristopher Stilson's profile photoNick Clinite's profile photo
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I mean, the main draw for TBZ, at least for me, is how its Fate economy plays into the shounen-style anime, and if that's what you want, then you play TBZ.  The setting is mostly tid-bits, and should be easily placed into other systems, you just need rules for mecha, monster summoning, etc.
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Christopher Stilson

Settings, Worlds, Rules  - 
 
A while back someone asked if I would strip the magic system out of Amethyst, add some extra sample spells and and put it up as a separate module.  Then I got busy and forgot about it :) but today I decided to drag it out of storage and finish it.

So here it is.  Most of the sample spells are derived (at least in spirit, not necessarily in name or mechanics) from the D&D3.5 SRD.  I think I removed most of the setting-specific stuff, but let me know if I missed something.

(Note: it also uses some of my preferred terminology.  'Advantage action' = 'Create an Advantage action', 'freebie' = 'free invocation,' etc... I think I replaced all the 'critical success' with 'success with style,' but one or two might have escaped).
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Dustin Evermore's profile photoChristopher Stilson's profile photoBodhisattva Vow's profile photoSocial Justice Commander Shepard's profile photo
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/sub
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Should advanced (eg AI-assisted) and intelligent magic equipment be able to grant teamwork bonuses?

(My instinct is 'no, unless created as an NPC,' but I'd like to hear what others think). 
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Tony Lower-Basch's profile photoToby Sennett's profile photoBrad Steffen's profile photoBlue Tyson's profile photo
12 comments
 
Hah.  Anyone want to write up Rogue Trooper?
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Could some of the people who got Amethyst: Destiny consider posting a review on DTR?  Preferably with some attention to the things you liked and didn't like?  I want to get some idea of what ideas from it are worth keeping for potential future projects.
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. 
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Christopher Stilson

Fate in Crowdfunding  - 
 
The Fate incarnation of Amethyst should be available this Saturday.
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Paul Morell's profile photoChristopher Stilson's profile photoMiles Regan's profile photoDustin Evermore's profile photo
13 comments
 
At last! A game that takes full advantage of the Deck of Fate! 
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Fatestyling D&D5E
This is going to be easier than I thought it would, actually.  Most of the adjustments are to the Inspiration mechanic.

Mod #1 (general principle of all games): Narrative sense always trumps rules text.  Consistency from one situation to another is not as important as moving the game along.

Mod #2 (general principle of all games): Players are responsible for describing the results of their actions and any scene elements necessary for them to do cool stuff.

Mod #3: You can have a maximum of 3 Inspirations at a time, but they reset to 0 at the start of each session.  You can gain Inspiration by accepting a complication related to your trait/ideal/bond/flaw, or by rolling a natural 20 on anything.  Using Inspiration is the only time that advantage can stack, but you have to explicitly tie its use to some narrative fact or event when you use it.

Mod #4: You can always negotiate success at a cost (even on attack rolls and saving throws).

Mod #5: Add back the Hinder action from the playtest, but as a contested action instead of just being automatic.
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Christopher Moore's profile photoChristopher Stilson's profile photoScott Acker's profile photo
2 comments
 
Adding on to #1 in response to the WotC boards' most common complaints: "Only use the rules you absolutely need to".  In this case, 'ability checks + proficiency bonus when it makes sense' would cover most regular usages.

As a general rule when working with other systems, I plan on having my players go over every option on their sheet and write up one sentence about what that feature lets them do in non-mechanical terms, so as to minimize the amount of time spent staring at character sheets trying to decide if a given bonus is relevant.
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Christopher Stilson

Settings, Worlds, Rules  - 
 
For those who haven't already been notified directly, the POD of Amethyst: Destiny is finally available, after many trials and tribulations involving transparencies that weren't transparent.

I have a coupon to get the print copy at cost, which I'd be happy to bestow upon someone who'd be willing to provide a third detailed review of the PDF (I've only got one, so it's first-come, first-served - post me the link to your review and I'll get you set up).
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Anthony Wright's profile photoJohn Till's profile photoEzekiah Raven's profile photoChristopher Stilson's profile photo
9 comments
 
Main thing is the updated regions - in the 13th Age book we actually give real-world equivalents for the major locations for the first time, and it turned out that I'd been off by several hundred miles on some of them (particularly Salvabrooke, which I thought was Yellowstone and is actually Salt Lake City).
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Well, they can't all be 5-star :)

At the reviewer's request, before anybody else here goes out and buys it unawares: this book contains references to cultural practices that may be distasteful to socially conservative readers.  It also contains references to cultural practices that may be distasteful to socially liberal readers.  It also has a whiny and opinionated POV character in its introductory fiction, who you are not supposed to like very much.  You have been warned.

Moar review plskthx?
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John Miller's profile photoBruce Baugh's profile photoMark Farias's profile photoDustin Evermore's profile photo
12 comments
 
I've been a fan of Fate and Fate Core since Spirit of the Century, through every incarnation and game system EH has produced. I was not a fan of Fate Accelerated Edition.

Chris, your implementation of FAE for Amethyst really changed my feelings on it! I love your vocations and I enjoy the use of the Deck of Fate as a great option. I've run a couple of sessions when my full group could not all be there for my main campaign, and everyone at the table has enjoyed it (our first FAE-based game) so much I'm worried it will usurp the main campaign. :) Which is not a bad thing.

Heck I even created a handy little game pack for my home-grown character management system for Windows and Mac just for my group and I to use and enjoy. (A time commitment I take only for the games most popular with my group.)
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Amethyst: Destiny available now.

Thanks to everyone in the community who offered feedback based on my frequently confusing and nebulous requests :)
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Schubacca *growl*'s profile photoJason Corley's profile photoChristopher Stilson's profile photoEzekiah Raven's profile photo
8 comments
 
Do you know who is involved? +Chris Dias? Because, as Megan in her review, I also think the armor guy in the left bottom corner is making the text a bit hard to read. Maybe it can be fixed by whitening him or so, before sending the final pdf to print?
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Christopher Stilson

Fate in Crowdfunding  - 
 
I should have done the basic formatting of the book myself :(  Unfortunately, the publisher doesn't know Fate and thus doesn't understand why I filled the manuscript with Bold Italics...

Sorry, Amethyst backers, it'll be a little bit longer while I get this straightened out.
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Yea, that's a tough one. Layout in Fate is pretty specific if you want it to match up with the Core book. When looking for a layout artist for "Mecha vs Kaiju" I decided to go for someone who knew RPGs: Clay Gardner, creator of the OVA rpg. I made sure he got a copy of the core book and I wrote everything in MS word as close  as I could to what I wanted to see (box text both black-on-white and white-on-black, bold, italicized, etc).
It's working out pretty well. I hope your layout problems get resolved soon.
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Well, I finally finished my playtest adventure (a month after the book went to layout).

I'm starting to think that the reason I can never seem to damage PCs is because they have much better tactics than me due to being able to bounce ideas off each other. I wonder if I ran a game with a co-GM, if we'd be able to muster a better opposition...
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David Rourke's profile photoPaul Morell's profile photoDave Joria's profile photoAdam Goldberg's profile photo
5 comments
 
If you're in fate just give them high ground and larger numbers, that does fine
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Christopher Stilson

Settings, Worlds, Rules  - 
 
Aspects in Savage Worlds

I've got a Deadlands Noir game coming up, and since I can't do it all with Fate, I'd like to do the next best thing and add on some basic aspects. For the most part this just involves interpreting SW rules through a Fate lens. Here's what I've got to start with:

- When you spend a benny in a situation where an aspect would be relevant, on your reroll you can either increase the size of your trait/skill die by one step or gain a +2 bonus/inflict a -2 penalty on an opponent.

- All characters have one concept aspect which isn't explicitly tied to anything else. Apart from that, they can also rephrase their edges and hindrances to be more 'aspecty' (and possibly grant more non-mechanical permissions as a result).

- Scenes get aspects as per FC, and characters can make trait/skill rolls to create and overcome them. No free invokes, but relevant aspects may apply circumstantial modifiers at the GM's discretion (and possibly the scope of the aspect becomes more extreme with additional raises).

- Whenever a character takes a wound, the player has to name it and it becomes another aspect until healed.

- Instead of just awarding extra bennies for roleplaying, offer them as compels on aspects. Instead of charging a point if the compel is refused, the player just has to counterpropose some alternate occurrence that explains why/how they refused it.

Seem reasonable?
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If that were an option, we'd just play using Fate in the first place...
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People
In their circles
201 people
Have them in circles
84 people
Savoy Len's profile photo
Matthew Pauze's profile photo
Marc Hertogh's profile photo
Dale McCoy's profile photo
Stan Shinn's profile photo
Yoshi Channel's profile photo
The Province's profile photo
13th Age's profile photo
Kean Stuart's profile photo
Education
  • University of Alberta
    Drama, 2010 - 2012
    I don't know, I never understood it.
  • The Evergreen State College
    Absolutely General Knowledge, 2001 - 2003
    Eclectic collection of arts and languages.
  • Concordia University College of Alberta
    Drama, 2005 - 2010
    Puttering around in the English program until such time as a drama major became available or until they forced me to graduate.
Basic Information
Gender
Decline to State
Other names
Chris, Peregrin
Apps with Google+ Sign-in
Story
Tagline
I spend most of my time pretending to be other people.
Introduction
Christopher is a delusional freak who would rather retreat into the realms of the imagination than put up with the prosaity of the real world.  Consequently he invests the majority of his time in books, television, video games, roleplaying games, and acting.
Bragging rights
Proud but frazzled parent of Rory; Master of Arts; once wrote a movie script
Work
Occupation
Renaissance Man
Employment
  • ALS Environmental
    IT Systems Support, 2011 - present
    Telling people to turn it off and then turn it on again.
  • Actor, 2013
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Edmonton, Alberta
Previously
Olympia, Washington - Loretto, Pennsylvania