Profile

Cover photo
Patrick Martin
76 followers|45,499 views
AboutPostsPhotosYouTube

Stream

Patrick Martin

Shared publicly  - 
1
Add a comment...

Patrick Martin

Shared publicly  - 
3
Add a comment...

Patrick Martin

Tutorials (Unity)  - 
 
Adding sounds to unitys legacy ui buttons:
http://vectorships.blogspot.com/2015/06/button-sounds.html
For code example, skip to the middle. The new user interface tools in unity 4.6 and 5 are good...but not for programmers, or when you want to have complex interfaces, with a lot of code generated buttons for example. In my pr...
1
Add a comment...

Patrick Martin

Game development  - 
 
In case someone finds this useful, here's how to play button sounds using unites legacy ui:
http://vectorships.blogspot.com/2015/06/button-sounds.html
For code example, skip to the middle. The new user interface tools in unity 4.6 and 5 are good...but not for programmers, or when you want to have complex interfaces, with a lot of code generated buttons for example. In my pr...
1
Add a comment...
 
Been working on this project for some time now, and I am FINALLY happy to say that the flight controller is done. The project is a 3d modular spaceship fighting game with complete ship building and Newtonian physics. As a result, flying is....hard, so I wrote a flight controller, and here is a blog post describing how (and why):
Flying in 3d space with Newtonian physics is tricky. With modular space craft, the center of mass can shift at any time, but even worse, if the object is not symmetrical, then forces generate hard to predict rotational accele...
4
James “Malveka” Allen's profile photo
 
Good stuff.  Thanks for sharing this, +Patrick Martin .
Add a comment...

Patrick Martin

Shared publicly  - 
 
Since the flightcontroller is more or less done now, I thought Id share a bit about how I did it.
Flying in 3d space with Newtonian physics is tricky. With modular space craft, the center of mass can shift at any time, but even worse, if the object is not symmetrical, then forces generate hard to predict rotational accele...
1
Add a comment...
Have him in circles
76 people
Carl Pinder's profile photo
Gavin Gill's profile photo
Shay Maor's profile photo
Marsh Poulson IV's profile photo
Bradley Erickson's profile photo
John Smith (AndroidOuya)'s profile photo
Vladislav Kostin's profile photo
Mike Lew's profile photo
Unity's profile photo

Patrick Martin

Screenshots & Videos  - 
 
Started tweeking some shaders in my game, and looking for some feedback. #2 is how it is currently, and #4 and the separate picture are the same shader with different colors.

 I am thinking of going with #4 and the separate picture, any thoughts?
2
Ohlin Lindisir's profile photoGabe Cicione's profile photoPatrick Martin's profile photo
4 comments
 
The extra picture (with no numbers on it) is basically number 4 with white instead of red. That one was my favorite, its really easy to change. Thanks, will do!
Add a comment...

Patrick Martin

Shared publicly  - 
 
I haven't been sharing many screenshots on g+, so to help rectify that, here's one of a new module I just made:

#unity3d
1
Add a comment...
 
Spent  bunch of time figuring all this out, But if your using unities legacy UI, and you want your buttons to play a sound when you hover the mouse over them:
http://vectorships.blogspot.com/2015/06/button-sounds.html
Includes code example.
For code example, skip to the middle. The new user interface tools in unity 4.6 and 5 are good...but not for programmers, or when you want to have complex interfaces, with a lot of code generated buttons for example. In my pr...
1
Add a comment...

Patrick Martin

Shared publicly  - 
 
Adding button button sounds to unitys legacy GUI turns out to be tricky to figure out, but easy to set up.
For code example, skip to the middle. The new user interface tools in unity 4.6 and 5 are good...but not for programmers, or when you want to have complex interfaces, with a lot of code generated buttons for example. In my pr...
1
Add a comment...
 
Made a blog post about how I wrote a flight controller for a 3d modular spaceship game with Newtonian physics.
Flying in 3d space with Newtonian physics is tricky. With modular space craft, the center of mass can shift at any time, but even worse, if the object is not symmetrical, then forces generate hard to predict rotational accele...
2
Jonathan Mercure (Joe)'s profile photoPatrick Martin's profile photo
2 comments
 
Thanks, it was waaay more work then I expected, but its finally done. If you have an idea you really like, you gotta start it and keep at it :P
Add a comment...

Patrick Martin

Shared publicly  - 
 
Around 2010? Idk, it was a while ago...but around this time I found this cool game called battleships forever, if you havent hear of it, well, google is your friend. Battleships forever is a space ship game based on ships put...
1
Add a comment...
Story
Tagline
unity3d advanced user
Introduction
Unity3d Programmer, currently working on a long term project.


Basic Information
Gender
Male