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Patrick Martin
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Patrick Martin

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Around 2010? Idk, it was a while ago...but around this time I found this cool game called battleships forever, if you havent hear of it, well, google is your friend. Battleships forever is a space ship game based on ships put...
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Patrick Martin

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Patrick Martin

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Hi! Im trying to think of a name for my game that iv'e been working on. Its a 3d spaceship building game, with multiplayer, and quick building, destruction, and all that fun stuff.

The video is a playtest of it, all the gamy stuff needs to be added, but most of the underlying code is done.

So, any thoughts? (or ideas for a name?)

https://www.youtube.com/watch?v=VGZtZHvLXs4
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Emre Ucan's profile photoPatrick Martin's profile photo
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hmm. unreal...tron..holodeck..definitly some new words to roll around, thanks!
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Just made a cool affect for spawning in new objects. Really liking how this is turning out.
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Added a new look to my project my writing a custom shader and edge mapping script. 
Its been a while since I last posted a blog post, but I have still been working on this project. To give the game a much better feel I decided to work on the graphics.  Since I am good at modeling 3d objects, but rather ter...
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if you add some screenspace interlace overlay and periodically shift the red and green channels, it would make a pretty awesome sci-fi looking screen renderer.  ALA, Tron...
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Have him in circles
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Patrick Martin

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If anyone thought the color was off in the last image, this shows it with it fixed. Used a blackbody radiation curve instead, for those interested, I used this: http://www.squaregear.net/gimptips/fire.shtml
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Patrick Martin

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So yeah, the 3doodler 2.0 I backed on kickstarter came in today. Needles to say, I drew 3d spaceships with it.
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Added 3d heat simulation/damage model. Still working on optimizations, but I think it came out well.
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Ohlin Lindisir's profile photoPatrick Martin's profile photo
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Thanks! Its really encouraging to hear this. Ill let you know, its getting really close, but programming always seems to take longer then planned. I am still trying to think of a name for it too, so let me know if you have any ideas.
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Patrick Martin

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Added a new look to my project my writing a custom shader and edge mapping script. 
Its been a while since I last posted a blog post, but I have still been working on this project. To give the game a much better feel I decided to work on the graphics.  Since I am good at modeling 3d objects, but rather ter...
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Dave Pentecost's profile photoMert Kırımgeri's profile photoPatrick Martin's profile photo
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The only reason it glows is from the bloom and antialiasing camera affects I added. Since unity5 those features are available in the free license. 
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Patrick Martin

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Added a new look to my project by writing a custom shader and an edge mapping script. 
Its been a while since I last posted a blog post, but I have still been working on this project. To give the game a much better feel I decided to work on the graphics.  Since I am good at modeling 3d objects, but rather ter...
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unity3d advanced user
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Unity3d Programmer, currently working on a long term project.


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