Profile cover photo
Profile photo
Atamert Ölçgen
31 followers
31 followers
About
Atamert's posts

Post has attachment

Post has attachment
Gimbal gimbal gimbal gimbal gimbal gimbal gimbal. Gimbal gimbal gimbal gimbal. Gimbal gimbal gimbal gimbal gimbal gimbal. Gimbal gimbal gimbal gimbal gimbal gimbal gimbal. Good tuturial. #blender

Post has attachment

Post has attachment
Floating point numbers are surprisingly accurate.

Considering 16 bits per channel error is less than one.

Post has shared content
I've been experimenting with a simplified polygonal style of 3D modeling and kinda like how the latest image turned out. Plus, it has a werewolf in it, which makes most pictures better.
(tech info: Blender 3D, Cycles render, 400 samples. Color enhanced in Photoshop)
Photo

Post has attachment
#socjus  

Post has attachment

Post has shared content

Post has attachment
"The alternative to simulating on a discrete grid (pixels) is to use a graph of interconnected points. A good approach here is to scatter points over the map, compute the Voronoi cells for them, and use the cells and their dual triangulation as the scaffolding for the simulation.

I had tried this in the past with fairly good results, but there was something about it that did not sit well with me. In order to have pleasant results, the Voronoi cells must be relaxed so they become similarly shaped and the dual triangulation is made of regular triangles.

If the goal was to produce a fairly uneven but still regular triangle mesh, why not just start there and avoid the expensive Voronoi generaion phase? We would still have implicit Voronoi cells because they are dual to the mesh."
Wait while more posts are being loaded