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Andrew Plotkin
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One of my friends built this thing to panto-motion-reduce your hardware hacking work. Very simple, 3D printable.
Today I went public with my invention to revolutionize the troubleshooting of electronics https://retrotechjournal.com/2017/10/03/make-yourself-more-precise/
Make Yourself More Precise
Make Yourself More Precise
retrotechjournal.com
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A few updates from the Interactive Fiction Technology Foundation...

First, Judith Pintar is joining IFTF's board of directors. (Announcement: http://blog.iftechfoundation.org/2017-06-11-judith-pintar-joins-iftf-board-of-directors.html) Judith was well-known in the AGT scene back in the day; she wrote Cosmoserve and worked on Shades of Grey. Now she teaches IF and other things at UIUC.

Second, the venerable IF Archive (http://ifarchive.org/) is becoming an IFTF project. (Announcement: http://blog.iftechfoundation.org/2017-06-30-iftf-is-adopting-the-if-archive.html) I've been helping operate the Archive for many years, and I'll continue doing that. But now we have a more stable organization behind us, and we can handle hosting costs through community donations.

Third, the nearly-as-venerable IFComp (http://ifcomp.org/) has launched its first prize-pool fundraiser. (Announcement: http://blog.ifcomp.org/post/162478013529/announcing-the-ifcomp-colossal-fund) IFComp prizes have always been community donations, but as a registered nonprofit, IFTF can swing a bigger fundraiser. Don't worry, traditional prizes (games, books, etc) are still accepted.

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I helped jury the Narrative Award of the IGF. This involved playing a lot of games, and then writing them up. Now that the nominees have been announced, I'm posting some of the writeups.

http://gameshelf.jmac.org/2017/01/2017-igf-nominees-my-comments/
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PR-IF is pleased to announce an interactive fiction reading series for MIT’s IAP (January).

http://pr-if.org/2016/12/january-if-readings-at-mit/

We will get together to play one IF game each week. We’ll play group-style: one player will read the story as it unfolds, but the group will decide what to do every turn. Each session will be 90 minutes of play time and 30 minutes for discussion.

We will play the top four entries of the recent Interactive Fiction competition. Two fantasy stories and two mysteries, each in a different IF format.

- Wed, Jan 11, 2pm-4pm: Stone Harbor (Liza Daly) — an urban fantasy story constructed as hypertext.

- Wed, Jan 18, 2pm-4pm: Cactus Blue Motel (Astrid Dalmady) — a Twine-based ghost story on the road.

- Wed, Jan 25, 2pm-4pm: Color the Truth (Brian Rushton) — a parser-based police procedural.

- Wed, Feb 1, 2pm-4pm: Detectiveland (Robin Johnson) — a noir detective story built in a parser-like point-and-click interface.

These readings are free and open to the public. The location is MIT building 14 (Hayden Library), east wing, room 14E-310. (Note: building 14E is not the same as building E14! That’s the Media Lab. Different place entirely.)
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Hadean Lands is on sale this week! 35% off through the 29th.

http://gameshelf.jmac.org/2016/11/hadean-lands-on-sale-this-week/

I'm taking part in the Steam Thanksgiving sale. And not to leave anybody out, it's also discounted on Itch.IO, the Humble Store, and the iOS App Store.
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Someone asked me whether it's possible to build a pole-to-pole arch on a tiny planetoid. I didn't see any answers online, so I made a simple model. Works the same as a catenary arch on flat ground, except not flat.

http://eblong.com/zarf/essays/little-arch/

(Yes, I am ignoring rotation. Sorry.)
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