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William Terry
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Joystick Generation
This Final installation in the Games Britannia series hits a soft spot in my heart, Video Games. Wooley starts by discussing the revolutionary games of the 80s like Elite, a trading game set in space with what was then phenomenal 3D graphics and brings us o...

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Do we need more Ming Tea in our daily lives?
La decima vittima. The Italian film adaptation of Robert Sheckley's "The Seventh Victim" where killing is accepted and assassination is a form of entertainment. The film has a distinctly "tongue in cheek", James Bond-esque sense of humor throughout as is co...

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Monopolies and Mergers
Part 2 of Games Britannia covers board games in the past 200 years and their political and social impacts. In England the board game was a way of teaching good morals and America used them to promote the American Dream (quite a contrast). The best example o...

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Tablut
Tablut is an asymmetric war game for two players. the game is played on a 9 x 9 board, one player is in control of 16 black pieces which start on the edge of the board and the other player in in control of 8 white pieces surrounding their king (positioned i...

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Duodecim Scripta
Duodecim Scripta aka "The Game of Twelve Lines" is described by Murray (1952) as being similar to backgammon, where the object of the game is to get 15 game pieces to a finishing  position, their moves being determined by three D6s. An example of the board,...

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The Royal Game Of Ur
Ur Is an ancient game which dates back to about 2600 BC (older than the Pyramids of Giza). It is a race game where players race to get 5 pieces from the start to the finish. There is some dispute over where the start and finish are, Murray (1952) suggests t...

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Dicing With Destiny
Benjamin Woolley takes us on a journey through the history of games from ancient times to the modern day across three episodes. The series starts with "Dicing with Destiny" where Woolley starts by discussing the Stanway game, an ancient board game found in ...

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In out lecture with Rob, we were set the task of playing the well known game Battleships (seems simple enough,) the only request that he had was that we focused on what we were getting enjoyment from, which mechanic led the FUN (sorry Dave, i said it!) So, ...

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Bibliographies
Moles, A. (1998) "Design and Immateriality: What of it in a Post Industrial Society?" in Brady, D and Clark, H (eds) Design Studies: A Reader . New York, Berg. pp 376-382. Bussby, J, Parrish, Z and Wilson, J (2010) Mastering Unreal Technology Volume 1: Intr...
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