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Ryan Alexander
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I know I've been plugging away at the blog this week, but I'm not stopping yet! I figured I'd give you all a heads up that in the coming weeks we'll see the storyteller again. You know, the one from this story: http://selfsagax.blogspot.com/2011/10/just-story.html

One of the longest stories I've written to date, it will be split up into a multi-part series, but he's back, and much more. New posts start tomorrow! Don't forget to read, share, and most importantly, check out and 'like' the FB over at https://www.facebook.com/selfSagax

You can even follow @selfSagax on twitter for updates, bad jokes, and an overwhelming amount of profanity.

New post will be up tomorrow!
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I know I dropped off of the G+ for a bit, but I'm attempting to make my triumphant return!
The blog will be back with a new post tomorrow, but if you feel inclined to read some more, this is one of my favorite posts from last year.
We'll see you tomorrow!
(please read, and +1 or share if you enjoy!)
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there goes the rest of MY day
Goodbye, productivity.

Wolfenstein 3D is being released as a free in-browser game by Bethesda Software to mark the 20th anniversary of the game’s release.

Wolfenstein 3D is considered one of the earliest first-person shooters, and the game that made the genre popular on PC.
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I defended against a #zergrush on Google Search.
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+Brad Murray was wondering if you've had any experience with burning wheel and/or mouse guard games... I've been thinking about running a mouse guard game (which runs on a light version of burning wheel) but i don't have any experience with the system.
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I, and so many other people I know who write creatively, got into it for the same reasons. We began writing as a form of expression, a way to release pent-up emotions and explore alternate ideas; we wrote to clear the cob-webs.

For the average person, that's where it stops. They'll write once every few months, or few years, and they write not because they want to, but because they need to. Cleaning out the cob-webs every so often, and depositing them on a page. To write more often gets a lot harder, for many reasons. It's a discipline, and it doesn't come easy to anyone. It takes a lot of effort and practice to be able to write more often than you already do.

The thing is, and nobody ever tells you this part, is that sometimes, it hurts. When you write, once the cob-webs have been cleared, that's when the heavy lifting comes in. The emotions and problems you thought you had been dealing with before are still there. The only thing you had been cleaning out was the residue of their buildup. The mess is still there, and it's what you have to work with if you ever hope to get anything done properly.

It hurts, a lot. You have to sift through this, and somehow come to grips with unpacking your life experience, carving out the details, and using the shell to mold and shape your story. It makes you a much more effective writer in the end, but sometimes it means dealing with your skeletons that you thought were long buried.

So remember, if you're reading something that really moves you, that the author had to live through that. That is part of their experience, or their life, that they have had the strength and courage to mold and put into the light just for you, the reader.

When you meet someone who tells you they write, and writes often, just give them a hug. They probably need it.
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sounds like something that +Joseph Wilson or +Jennifer Busfield may be able to help with!
I want to make some changes to #terribleminds provided that the Kickstarter that should soon leap forth into existence is funded --

Which means I could use someone who knows their way around Wordpress.

Things I'm looking into:

- A more robust comments system (including nesting comments and subscribe to comments) -- I've tried installing plug-ins but they don't play well with my theme and, actually, don't even work in the first place.

- A merch store.

- Some other fiddly bits cleaned up.

If you're a person who works on stuff like this and can quote me a loose price, then you should, well, contact me.
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