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Matthew Neagley
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Matthew Neagley

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So I've thought of a new game concept. Working title: Zombie Philosophers. Note: not philosophical zombies which is something different. In it, you play one of a the great dead philosophers of the past, risen as a zombie. Together you are debating the nature of the zombie state, with each other's delicious brains as the prize.  I'm thinking card based rock-paper-scissors system with attacks and defenses with  chunks of brain meat being passed as a result of successes or spent to power cards. 

Thoughts? Any merit in there?
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Matthew Neagley

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Hi Eric, Stew author here. I appreciate that I came close to making a few good points. ;-) I wanted to pop in and say that I think you have an interesting viewpoint here and I like and agree with your analysis of your example. I did want to point out that I could have been more clear: my objection to art that's over sexualized isn't really a reaction to the content and my worry of what others think isn't because they think I'm enjoying the art it's that I don't want to be or be seen as complicit in the objectification of women. This, not my desperate desire to "bone them" is also the reason it makes me uncomfortable to appear to be harassing booth babes. I want to be part of the RPG scene but not part of the objectification of women scene. I had largely taken it that that would be understood and a shared viewpoint so I didn't spell it out nearly clearly enough it seems. I hope that makes me look a little less ridiculous. :-) 
If you're on Google Plus and have any RPG bloggers in your circles, there's a good chance you saw this post from Gnome Stew, and a firestorm of reactions to it.  I actually think the author comes close to making a few good po...
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Thanks for the clarification and the repost, Matthew.  I think we're still approaching the issue from different angles - I don't concern myself much with the "social justice" aspect so much as a desire to see game products reflect the content and tone of fantasy adventure rather than a narrow fixation on sexual fantasy.  That said, I think if anyone comes across as "sleazy" it's not yourself as a buyer or player of game products (no matter how inappropriately illustrated,) but the publishers who choose the cover art for their products.  As for the "booth babe," my point (which perhaps I made poorly) was that the people most likely to believe that something untoward is going on there are the ones who themselves see her as a sexual object.  If that characterization does not include you, then I apologize, but I still think your fear is ill-founded - people will think what they will, and it reflects on them, not you.  Sales reps tend to be very forward and pushy types, whether you're listening out of mere politeness or have a genuine interest in the product.
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Matthew Neagley

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I don't know if this is justified or not, but it irritates me enough to download the google plus app and use it that the 5e basic rules' equipment list has "bag of 1000 ball bearings" on it. Was "sack of marbles" copyrighted Wizards? What about "pouch of smooth pebbles"? "Skin of grease"? 
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Matthew Neagley

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Why no ANOVA? Seems you'd have enough data to run a multi-category ANOVA including some interaction effect and some additional quantitative xs and still have significant power without violating anyone's privacy.
OneBookShelf Pricing (Part Deux) Scott Holden, scott@onebookshelf.com Just a little over a year ago, OneBookShelf's CEO, Steve Wieck, blogged about pricing strategy for your RPG and RPG-related products. If you ha...
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I would think that the main strength of an ANOVA, or a similar analysis wouldn't be in making more graphs (and thus no worry of graph overload) but in constructing a reasonably strong mathematical model that estimates sales based on price and other factors with fair accuracy. I'd love to discuss further. If you're interested, feel free to message me.
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