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Leo Sorge
1,998 followers -
write, think, organise
write, think, organise

1,998 followers
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Time to read! Food for the DeeD community?
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Gamification is widespreading in new eco-friendly habit creation: check this new report from Future Market Insights
http://www.openpr.com/news/462593/Energy-Efficiency-Gamification-Market-Revenue-and-Value-Chain-2016-2026.html

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http://www.openpr.com/news/439741/Global-Gamification-Market-to-account-for-more-than-52-of-the-total-market-share-by-2019.html

(The original title of the research post is badly written: here is the real meaning)
The need to improve customer interaction will boost Gamification's market growth at a rate of more than 48% by 2019. Technavio market research analysts envisage the Americas to account for more than 52% of the total market share by 2019. 

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http://www.01net.it/arcadia-rinnova-formazione-ed-apprendimento/

Per Arcadia, realtà aumentata, simulazione e gamificazione nella formazione sono i perni d'un meccanismo coinvolgente e dai risultati misurabili.
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