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David Dolph
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David Dolph

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Natura Ferina - 5E CR15 Legendary Monster
Natura Ferina This gigantic
creature looks as if the ground suddenly stood up and started walking. It is
made up of dirt, grass, shrubs and small trees. The Natura Ferina is the embodiment of wild, untamed
nature. When civilization encroaches too much into ...
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David Dolph

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Cliche Tripe
Here are a few things that annoy me when I see them as part of the promo for a new rpg. All too often they are spouting things we've heard before, but are trying to present them as something new or unique. -"They walk among us" or "History is a lie" or "The...
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Some of that seems like useful information to me!  (I agree, some of it is a bit naive.)
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Don't think of interpretations as something you must do, think of them as something you get to do.
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David Dolph

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not found error 404
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Forgive me for that, I'll fix it up now.
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David Dolph

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People have been saying for years that WotC needs to go to an outside developer for their digital initiatives (re: the failure of Gleemax, etc). So they did. And the outside developer dropped the ball with a late product that was buggy and didn't work (as seen by those in the beta).  Sure, WotC could have picked a better developer, but they did do as the community asked.
Wizards of the Coast cancelled the Dungeonscape (Codename: Morningstar) project with the same lack of fanfare with which they announced it. The announcement came in their news section in an extraordinarily brief press rele...
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+Frank Foulis  Frank, I believe you may have missed the point of the post. 

If Wizards of the Coast had been actively managing the product development (rather than standing off to the side for the last six months), the software might have been further along. 

That's my point. You can't just say to a vendor "Here's what we'd like... See you next year."  You have to be involved in the development every week, if not every day. WotC did not have a product developer on this project because they were letting the 3rd party handle the whole thing soup-to-nuts.

You don't hang your entire digital strategy on a product with which you have no active management. That's just plain stupid... and that's ultimately why the project failed.
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My Top 100 RPGs
Lowell Francis over at Age of Ravens has started to put up his list of top 100 rpgs. Here are mine...  Didn't make the top 100, but I think are still relevant: Fuzion, Everway, Empire
of the Petal Throne, Metamorphosis
Alpha, Jorune, Dark
Conspiracy, Talisl...
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Sorry for this! I thought your list contained your preferences, not additive. :) Hope you are well.

Do you hang out here on G+ more than FB?
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Hopefully soon.
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The 5E monster book from Necromancer Games, Fifth Edition Foes, did not include tables of monsters by terrain type. I put together a spreadsheet to remedy this...
http://bigballofnofun.blogspot.com/2015/05/fifth-edition-foes-monsters-by.html
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Sometimes I want to wade into 10 orcs, that can be a lot of fun.

I am not a fan of variable HP. One of the guiding principles of my games is that if you prepare (do some research on the enemy, scout terrain, etc) you should have an advantage. Variable HP negates prep when suddenly the smallest hit can kill you - the HP pool becomes the determining factor as to whether or not the party engages the enemy or flees, not their strategy and planning.

I like it when a monster becomes outdated (is no longer a threat because they can simply not do enough dmaage to the PCs) as it shows a visible sense of progression. Also, I like keeping high level monsters (with their higher HP and greater damage dealing) high...there is a fear of them at early levels where the PCs come up with clever ways to avoid them...and the exhilaration of finally being able to engage and possibly vanquish that monster that they feared earlier.
If everything is on an even playing field, or just random, that sense of progression is lost.

And my biggest concern is...too much math...too much slowing down combat.
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+David Dolph Thank you for the reshare.

A group of 10 orcs deserves to be  crashed into  swords blazing.

I also thought that having the  players roll hp for each encounter was a bit too variable for my tastes though +ktrey parker swears by it and on his word I woudl like to try it. 
I also agree prep and thoughtful treatment of an encounter by the players should always be  rewarded.

I am not a fan of monsters becoming outdated, I'm just not, but I think that's aesthetic difference. 

Yes agreed  the  math would be different. It would be much easier to pre-roll hit dice. Combat would likely hit some slowdowns.
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I like the feats in 5E. I like that you have to give up something (+ to stat) to get them. The feats allow you break the rules without forcing you down a linear path. Want a mage in plate? Take the feat instead of being forced to take a specific class/archtype when all you want is the ability to wear plate armor.
This is a very short post on the  subject of feats in D&D 5th edition. What I like.  We NEVER have to use them. There are only a hand full of them. What I don't like I read them  there's noting special going on there. I...
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