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Adobe has already hinted at its plans for Flash Player 11.2, but today, those plans finally became official. The company formally announced both
Alain Ekambi's profile photoThomas Broyer's profile photoJoel Webber's profile photoJohn A. Tamplin's profile photo
+Thomas Broyer I mean cross browser, powerfull tools, HD quality content. The Unreal demo is quit impressive. Dont know if something like that can be achive with HTML5

+John Tamplin 9% from a game making atleast 50K is pretty fair no ?
Yeah, I know, I was mostly kidding. +Joel Webber said AS3 stays way faster than JS (but NaCl could compete). Its clear that Adobe gives (ahem) you productive tools, and that makes a difference.

Still 9% is huge! Its nowhere near an expensive dev tool suite, its per app!
+Thomas Broyer AS3 is indeed significantly faster than Javascript for the kind of code I care about, but NaCl pretty much spanks AS3 (roughly 0-20% slower than raw gcc output, depending on the code in question).

As I said on another thread, I don't think this move is without precedent (no one used to developing for consoles would bat an eye at this), but it's a play usually made by companies in a position of significant power. It remains to be seen whether Adobe is such a company, but I have my doubts.
Also forgot to mention that Emscripten (mentioned above) actually beats hand-written Javascript pretty reliably. At the same time, Alchemy and Mandreel on the AS3 VM almost certainly outperform Emscripten on Javascript VMs (though I haven't run that particular test -- I never got around to it while I still had access to the Mandreel Flash SDK at Google).

All that said, I've become really bullish on NaCl for browser-based games, because the performance is damned near perfect and porting's quite easy. This also applies to Unity (and Unreal, etc) on NaCl. Once pNaCl's ready to go, I think there's at least some chance that non-Google browser vendors will give it a chance [crosses fingers].
+Alain Ekambi Um, no I don't think 9% royalty for my development tools is acceptable. Even in the days when you paid money for development tools (ie, Greenhills C compiler), there was never any royalty on compiled code. It isn't like they are providing any per-unit service like marketing, payment processing, etc either.

Let's say you make the minimum to trigger the royalties -- are you really prepared to pay $4500 for your compiler? If you make it big, you might be paying hundreds of thousands of dollars for those tools. Is that really value add over doing like Angry Birds on Chrome and using free tools like GWT and PlayN?
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