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John W. Sheldon
810 followers -
Heavy Art-tillery
Heavy Art-tillery

810 followers
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Roar of Alliance
So I've had two sessions now to playtest the latest updates to the rules. So far? Very successful.

Moving the scene prompts to cards and getting rid of the Locations (in favor of scene prompts specifying where they take place on the terrain) has sped up downtime significantly. Giving players fewer, more flavorful choices means selections are much faster, and it turns out scene selection and setup had been taking up a fairly significant fraction of the time spent on scenes.

Combining Traits and Burnouts into Motivations has been a hit. It simplifies the characters usefully, and Motivations have been getting more play than traits and burnout ever did together or individually.

The other big change getting more serious play time is the shift from a perfect information game where the enemy drew cards before player actions (and so players could accurately predict the enemy activity), to a 'random' game where the enemy only draws after players act. This has sped up player turns, since people spend less time trying to figure out what the enemy is up to, and it has increased the sense of danger and difficulty nicely while only slightly altering the actual danger to the characters.

Next changes:
◘ Making pre-built starter vehicles for players select from to radically speed up session 1 activities.
◘ More UI and graphic design stuff, especially updating the vehicle sheets to make vehicle upgrades more comprehensible and more memorable, and making space for Aim, Angle, and Camouflage cards on enemies.
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Lakeside birds in the sunset.
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5/23/18
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Episode 1 of +Brie Sheldon's educational video series is live! In this one, Brie covers some early leadership theories, and uses Dark Souls and Fallout 4 as examples to explain them.

Thanks again to +Bret Gillan for the Dark Souls gameplay footage!
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Editing for a Series

So you want to work on a series of videos with consistent graphics and some shared resources. How do you get that done in Premiere? My way probably isn't the best available solution, but here goes.

First up, I talked about file handling a bit in one of the earlier posts in this collection (you can scroll back, there aren't that many posts). I'm making each episode of this series as its own project since I don't want to end up with one hugely bloated project full of different timelines at the end of a season. That means each episode gets its own folder structure on my hard drive, and its own collection of bins within the Premiere project.

So how do I get the graphic elements and consistent footage out of one project and into another? Well, luckily Premiere makes it pretty easy.

After finishing the first episode, I duplicated the episode timeline and stripped out anything that I wouldn't be reusing in future episodes (leaving in some of the titles and on-screen graphics to serve as templates I can edit for future episodes). This left me with a timeline I could use as a template for future episodes. I then saved that template timeline using the project manager in Premiere, having it gather up the footage and graphics and save duplicates of them to a fresh project file in a template folder.

When I start a new episode, I just import that template timeline and all its assets into the new project. To do this, you just use the regular import command, and select the template project. It'll give you some options, and I just use "import selected timeline" to grab the template sequence, and I'm off to the races with the new episode.

Hope this helps someone out there!
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I've finished the assembly edit for Episode 1 of Leading With Class, written and delivered by +Brie Sheldon. You can see the timeline below, which may give you a rough idea of how I'm working with this. Given that this is part of a series with common graphics and audio, I'll post a little bit tomorrow about how I've set up my project files to make episode editing easy in Premiere. There are probably better ways, and I'd welcome suggestions, but if my method helps anyone, I'll be happy.

I'll also write in the near future about how I've set up the home studio where we film these episodes, including how I've spaced objects, where I've placed lights and cameras, and how we record audio (though we could do better).
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5/20/18
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Strange side effect of starting this video series with Brie: now I have to play some Fallout 4 this weekend for work
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Young leaves in the evening sun. I'm a big fan of the soap-bubble bokeh on this antique 35mm lens.
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As +Brie Sheldon and I wrapped up the script for the next episode of Leading with Class, I realized that I was handling scripts a little differently than I've done in the past. I'd like to share with you how my use of tools has evolved as I've adopted different technology.

Brie and I use Google Docs to share and edit the scripts in parallel (they make the first draft, then I come in to help with editing and turning the essay into a script). Since this is for a video, having a shot list handy for the script is good for shot planning and great for editing.

In the past, I'd have divided this document into two columns, and put shot selection and editing notes on the right side while the script lived on the left. Now, I've found myself putting the shot suggestions and title info in comments near where I'd like them to show up in the script.

This gives me two advantages: first, I don't have to change Brie's working script very much to make my shooting script with shot information. Second, the shot information is still kept beside the script, and I can be even more precise about where shots and items appear in relation to verbal cues.

If you're developing a scripted video for any reason, I hope this gives you new ways of thinking about script development or management!

(Image is an excerpt from the Episode 1 script, with comments showing on-screen graphics and shot suggestions)
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Hey! Do you have a copy of Dark Souls and the capacity to record your screen?

If so, I'd love to ask you for a quick-ish favor. I'd be glad to discuss returning the favor in some reasonable way.

(brought to you by the fact that I can't currently buy Dark Souls 1 on Steam)
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Hey! Did you know that +Brie Sheldon and I are working on a web video series wherein they explain leadership theories and teach leadership behaviors using games as a metaphor and lens for learning?

We're working on Episode 1 right now, and in the meantime you can check out Episode 0 (our pilot/demo and series introduction) by following the link in this post.
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