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Guy Bowring
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Traps or "What Was that 'Click'?"
Starting Point One of the knock-on effects of translating spells is that, as you are thinking up how spells are going to interact with the gameworld, you also realize that there are parts of the world that still need extra definition. The most recent situat...

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Cleric Spell "Know Alignment"
Know Alignment (Divination) Reversible Properties Difficulty: 2 Range: 10' or within the same zone as the cleric. Duration: The rest of the scene Components: V, S Area of Effect: One Creature per action (at a time) Casting Time: 1 action Opposed By: n/a (bu...

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Cleric Spell "Find Traps"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Find Traps (Divination) Properties Difficulty: 2 Range: 30' or Up to 1 zone away Duration: The rest of the scene and the next scene (if there...

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Translating Spells
The following is a list of general guidelines for translating the spells from the source material into Spirit of Greyhawk. General Note about Translation Anything that the spell description "states" can be generally assumed to be true (Fireball is still a 3...

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Cleric Spell "Detect Charm"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Detect Charm (Divination) Reversible Properties Difficulty: 2 Range: 30' or Up to 1 zone away Duration: The rest of the scene Components: V, ...

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Cleric Spell "Augury"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Augury (Divination) Properties Difficulty: 2 Range: N/A Duration: Special (See below) Components: V, S, M (Very Rare: See below) Area of Effe...

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Cleric Spell "Resist Cold"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Resist Cold (Alteration) Properties Difficulty: 1 Range: Touch Duration: 1 scene + 1 extra contiguous scene for each + 1 of Spell Power Compo...

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Cleric Spell "Remove Fear"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Remove Fear (Abjuration) Reversible Properties Difficulty: 1 Range: Touch Duration: Remainder of Scene Components: V, S Area of Effect: Creat...

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Cleric Spell "Protection from Evil"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Protection From Evil (Abjuration) Reversible Properties Difficulty: 1 Range: Touch Duration: Remainder of Scene, plus addt'l contiguous Scene...

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Cleric Spell "Detect Magic"
Continuing the series of Cleric Spells (levels 1-3) that have effects that deal with the "Create Advantage" action. Detect Magic (Divination) Properties Difficulty: 1 Range: 1 zone away (30') Duration: The rest of the scene Components: V, S, M (Common: Cler...
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