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Julio Juarez
Worked at BioWare
Attended Art Institute of California - San Diego
Lived in San Diego
345 followers|25,338 views
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Julio Juarez

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My latest work in progress.
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Julio Juarez

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Mass Effect 3 Official Launch Trailer!
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AAA title done right!
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Julio Juarez

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Teddy Bergsman's profile photoJulio Juarez's profile photoLizbeth Mijarez's profile photoGaby Merino's profile photo
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Julio Halo tour 
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Polar Science Facility Updates are Available in Polycount Forums :).
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Check out my latest work 'Arctic Facility', made using 3D Studio Max, Photoshop, and UDK.

UDK - Arctic Facility
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timmer crowley's profile photoJulio Juarez's profile photoOmar Sabrou's profile photo
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awsome !! 
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Glad to announce I recently signed a contract with BioWare and will be moving to Edmonton AB, Canada soon :)
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ed porfert's profile photoRoberta Tam's profile photoJulio Juarez's profile photo
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Very nice of you to say Roberta. Thanks for the kind words :) . I was informed today that my start will be on September 19!
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Julio Juarez

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Artwork added to 2D section.
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Polar Science Facility
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Julio Juarez's profile photoRamiro Haro's profile photoOmar Sabrou's profile photo
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very nice work :)
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Polar Science Facility - Story Beta

Full-screen HD: http://www.youtube.com/v/bwKaYq4agws?hd=1&autoplay=1


Video is intended to show the story sequence and to give a general idea of the sounds that will be placed. General sound descriptions appear as orange letters in the bottom of the screen.

I would appreciate input on the timing of the video sequence, if anything is unclear, or what can be implemented to give the sequence more impact.

Thanks.
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timmer crowley's profile photoPedro Flores's profile photoJulio Juarez's profile photo
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Como hare mucho sci-fi alla, quiza comienze un proyecto estilo WoW nomas para agarrar cura.
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New Tutorial!: "Overgrown'

This is the first tutorial of the series titled ‘Level Design Memoirs’. The series will show how I approach level design in my environments. The first installment is titled “Overgrown” which focuses on creating the illusion of overgrown plants and how it affects the surrounding architectures.
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Crytek Releases CryENGINE®3 SDK Free-of-Charge.

http://www.crydev.net/
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Gracias por los tips. Coo viste ya le hize unas modificaciones. Tambien le quite unas lineas verticales que no hacian mucho sentido.
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Thanks Sean :)
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People
In his circles
83 people
Have him in circles
345 people
Carlos Juarez's profile photo
Christian Russo's profile photo
Teddy Bergsman's profile photo
Johnny Phoeenix's profile photo
Jonathon Fegan's profile photo
3D Models on Gandoza's profile photo
joon hasen's profile photo
CipherTV Box's profile photo
Sean Bailey's profile photo
Work
Occupation
Digital Artist, Graphic Designer, Environment Artist.
Employment
  • BioWare
    Environment Artist, 2011 - 2015
    •Successfully shipped Dragon Age Inquisition and Mass Effect 3. •Created high quality assets for Leviathan and Citidel DLC offerings for Mass effect 3. •Produced 3D models, textures, and lighting solutions for both architectural and organic environments with expert understanding of next-gen development process. •Trouble-shoot levels and maintained them so they stay in frame rate, memory and spec. •Worked well with Lead and Art Director to deliver high quality run time environments. •Developed shaders and technology required to bring a concept into its functional completion.
  • Awing and Light Structure Desigs
    Architectural Visualization, 2010 - 2011
    • Demonstrated ability to take blue prints and develop 3D assets. • Surveyed locations and used data to create floor plans and 3D assets. • Worked with the architect and made sure all structure designs where within building codes. • Effectively made revisions according to supervisors instructions.
  • California Miramar University
    Graphic and landing page designer, 2010 - 2010
    • Designed graphics and layouts for landing pages. • Ensured customer satisfaction by producing high quality work in tight deadlines. • Used feedback and client opinions to ensure quality work.
  • The Art Institute of California - SD
    Tutor, 2008 - 2009
    • Aided students producing high quality work. • Provided instruction to students of diverse fields of study. Including Game Art, Graphic Design, and Interior Design.
  • Raw Designs and Prints
    Graphic Designer, 2007 - 2008
    • Developed designs for promotional and commercial products. • Designed company brochures, letterhead, and promotional materials. • Created positive corporate image through professional reception and customer service.
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
San Diego - Tijuana BC - Edmonton, Alberta Canada
Story
Introduction

Experienced digital artist, a creative thinker, self-motivated, and intuitive problem solver with a strong work ethic. My journey as an artist has taken me many places, I have experience as an Environment Artist, Illustrator, Digital Arts Tutor, Graphic Designer, Interior Designer, Painter, Freelancer, and Musician.

I've learned to work well with a team, but also function independently. Proving ability to manage multiple tasks in a fast paced environment while delivering high quality results. No matter what the challenge is, I continue to be enthusiastic and versatile with great presentation, persuasion, and communication skills.

Bragging rights
Shipped Mass Effect 3, and Dragon Age Inquisition
Education
  • Art Institute of California - San Diego
    Game Art and Design, 2008 - 2011
Basic Information
Gender
Male
Looking for
Friends, Networking