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Chris Griesinger
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Man Who Understands 8% Of Obamacare Vigorously Defends It From Man Who Understands 5% | The Onion - America's Finest News Source

http://www.theonion.com/articles/man-who-understands-8-of-obamacare-vigorously-defe,34022/
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So I am in the final stages of another RPG project... and I could use some help.

I am trying to piece together the "GM" chapter - a series of strategies and suggestions to help someone run a compelling adventure within the specific setting and rules of this game. In my last RPG (Reclamation), the GM chapter was more focused on explaining the storytelling process to someone who has either never played an RPG before or someone who has never run a game.

I think it's still important to provide generalized instruction on the importance of descriptions, story arcs, not letting the rules get in the way, etc. But I would really like to provide something more substantial to seasoned gamers.

So all rambling aside... what are you looking (or hoping) for in a "GM" chapter of an RPG? Alternatively, what is some of the best "storytelling" advice you have ever received?

This is my first post to this community. I'm trying to get acclimated to G+... so here it goes!

I have found that some of my most memorable RPG story arcs have been either built around or driven by song lyrics (Blind Guardian and Disturbed are personal favorites). These games are even more exciting when I assign songs to specific players - a sort of soundtrack for their characters. I find myself going back to this proverbial well to get players excited in games. Who else does this? Do you have musician recommendations for my future games?

http://architectgames.wordpress.com/2013/09/09/the-soundtrack-of-my-rpg-life/

My wife and I just had a baby in June. We decided to take the rest of the year off from traveling to conventions, but once 2014 rolls around, we will be traveling once more. I want to write some new 4-hour adventures for Reclamation instead of re-hashing the same old same old.

So here's my question: What do you look for in a one-off convention RPG? What have been your favorite sessions and why? I've really enjoyed sitting down to play Call of Cthulhu and Witch Hunters because I really love the role-playing aspects and the overall horror motif.

Any guidance on making some killer adventures would be much appreciated!
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So it's been a very long time since I posted anything to Google+. I just get so wrapped up in other things that it always just slips my mind... but I have decided recently to make more of an effort... and from what I've been told, G+ is the place to go for actual conversations... so here it goes!

Lately, I have found myself in a bit of a gaming mid-life crisis. I've grown weary of most conventional adventure story arcs and I have suddenly become really enamored with I guess what you would call the mundane - simple adventures where the protagonists fight just to protect their families, to maintain a sense of normalcy in impossible circumstances. The "high adventure" unfolds around them, but they are not at the center of it. I'd love to hear if anyone else was going through something similar, and what they did to overcome it and become excited again to kill gods and slay armies of dragons, and so on, lol.

http://architectgames.wordpress.com/2013/09/01/my-gaming-mid-life-crisis/
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Reclamation is finally available for sale! I have digital copies of the game available on both DrivethruRPG.com and Lulu.com. Yes... there is a price difference because the Lulu version is a single license only viewable through Adobe Digital Editions whereas the DriveThruRPG version is a watermarked PDF that allows you to make personal backups, put the game on all of your personal devices, etc.

I haven't been posting much because I've been spending every waking moment working on the content of my game. With that done, I hope to actually communicate with other human beings again! Anyway, if you would like to learn a little more about my game, check out my blog/site at www.architect-games.com.
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One more update (about my newly acquired art) and a more streamlined and I think more accessible explanation of combat in Reclamation.

http://www.kickstarter.com/projects/856440647/reclamation-post-apocalyptic-horror-rpg?ref=live
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The Kickstarter project has been updated; the combat system has been explained:

http://www.kickstarter.com/projects/856440647/reclamation-post-apocalyptic-horror-rpg
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