Another example of how the world of gaming holds a lot of lessons for real life. There's an economic crisis currently happening! Just... in a game. Sorta?
Magic: The Gathering Online uses real money to buy fake cards - but there are methods of exchanging those fake cards for real cards, and effectively back into real money! Players trade these fake cards in unique and interesting ways that affects how this whole system works.
But it seems things are amiss right now. And at it's heart are some critical lessons in Economics, the impact of taxes, and supply chains.
This article uses a LOT of lingo - both economic and Magic-related terms. In fact, if anyone can clear this up, shoot me the link, because even with knowing the lingo, my brain's still a mess from reading it!