I was messing around creating FAE characters from the Young Justice, but I'm not very good at it. At the beginning I used their powers as stunts but I see it now a bit limited and that their uses in the field should be highlighted with fate points. Also I have no idea what good Trouble would Robin had, thoughts?

Aqualad / Kaldur'ahm
Aspects
HC: Atlantean Guardian of Peace
T:  The burden of a leader
Trained in Hydrokinesis by Mera, Queen of Atlantis
Approaches
+3 Careful
+2 Forceful, Clever
+1 Quick, Flashy
+0 Sneaky
Stunts
Atlantean water bearers:
Because I have Atlantean water bearers
I can use my Hydrokinesis powers even in absent of water.
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Robin / Dick Grayson
Aspects
HC: Gotham City's Most Acrobatic Vigilante
T:  Upstart Young Turk
Robin's Utility Belt
Approaches
+3 Sneaky
+2 Careful, Clever
+1 Forceful, Quick
+0 Flashy
Stunts
Disappearance act: 
Because I'm Gotham City's Most Acrobatic Vigilante I get a +2 
when I sneakily create advantages when I ambush the enemies.
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Kid Flash / Wally West
Aspects
HC: Flirtatious Speedster
T:  "I'm not a kid anymore"
Science whiz
Approaches
+3 Quick
+2 Flashy, Clever
+1 Sneaky, Careful
+0 Forceful
Stunts
Superspeed: Because I am a Flirtatious Speedster,
I can pay a FATE point to move any number of zones as a free action,
provided I could run there, no matter where I started.
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Superboy / Conner Kent
Aspects
HC: Superman's clone
T:  So much Anger
"Nobody will ever imprison me again"
Approaches
+3 Forceful
+2 Flashy, Quick
+1 Clever, Careful
+0 Sneaky
Stunts
Infrared vision: 
Because I'm Superman's clone I can see through 
smoke and in absolute darkness.
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Miss Martian / M'gann M'orzz / Megan Morse
Aspects
HC: Martian student on Earth
T:  Racial weakness to heat
Psychokinetic, telepath and shapeshifter
Approaches
+3 Clever
+2 Sneaky, Careful
+1 Quick, Flashy
+0 Forceful
Stunts
Telepathy:
Because I'm a telepath I get a +2 when I Cleverly
overcome when I interrogate a criminal.
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Artemis / Artemis Crock
Aspects
HC: Archer Extraordinaire
T:  My family are criminals
Quick temper
Approaches
+3 Careful
+2 Sneaky, Quick
+1 Forceful, Clever 
+0 Flashy
Stunts
An arrow for each situation:
Because I have An arrow for each situation I get a +2 
when I Carefully Create an Advantage when engaged in one-on-one combat.
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