Profile cover photo
Profile photo
Frank Gennari
13 followers
13 followers
About
Posts

Post has attachment
New Procedural City Features
I've been working on several different 3DWorld sub-tasks over the past few weeks. Some of them are directly related to my procedural city, and others aren't really related. However, I can still put a city in the background when presenting these changes. Her...
New Procedural City Features
New Procedural City Features
3dworldgen.blogspot.com
Add a comment...

Post has attachment
Tiled Terrain Weapons and Physics
I finally got around to implementing some weapons and physics effects in tiled terrain mode. I currently have projectile intersections with the terrain and explosion effects working. Laser beam, shotgun, and M16 shots hit the terrain at the correct points. ...
Tiled Terrain Weapons and Physics
Tiled Terrain Weapons and Physics
3dworldgen.blogspot.com
Add a comment...

Post has attachment
Car + City Traffic Revisited
Update on City Cars and Traffic I've made some progress on city traffic since my previous post from two weeks ago. I left off trying to solve problems related to traffic
and gridlock, mostly caused by stopped cars blocking intersections near
roads connect...
Car + City Traffic Revisited
Car + City Traffic Revisited
3dworldgen.blogspot.com
Add a comment...

Post has attachment
Car Navigation Update
Here's a quick update on my car navigation progress. Once I had added the onscreen car stats feature, I was able to figure out what some of the problems were. 1. I fixed the problem where the traffic light "sensor" wasn't picking up cars stopped in the inte...
Add a comment...

Post has attachment
Car Path Planning and Navigation Within a City
I'm back to working on 3DWorld's procedural city system. This post is about algorithms, decisions, and trade-offs. It's going to be a big wall of text without many pictures, since I can't easily describe this content with images. The images I do have are mo...
Add a comment...

Post has attachment
Solar System with Elliptical Planet and Moon Orbits
I'm taking a break from procedural city work to fix up some unrelated features of 3DWorld. A few weeks ago, I came across a Reddit post of someone working on planet orbits, where the author stated that real elliptical orbits were used. 3DWorld was initially...
Add a comment...

Post has attachment
3DWorld for Linux
I've been working on getting 3DWorld running on linux for the past month or so. This is why I haven't posted any new blog content. I've also updated some of the dependencies (including the Windows build) to newer versions. I've included all Windows dependen...
Add a comment...

Post has attachment
Procedural City: Bridges and Tunnels
I'm still working on the procedural city, even though I took a break
from it to work on some other things. Instead of adding more objects
along the city streets, I decided to go back to trying to improve the
road networks connecting cities together. I di...
Add a comment...

Post has attachment
Reflective and Emissive Spheres Test
I came across this Unity GPU path tracing article by Three Eyed Games and decided that I wanted to produce a similar scene in 3DWorld. However, I'm taking a very different approach. Rather than using a ray/path tracing based solution, I'm using precomputed ...
Add a comment...

Post has attachment
City Trees and Other Improvements
I haven't done too much work on cities since the last post. I've been working on a variety of other things in 3DWorld, including portals and a weapon that fires teleporters that bounce around the scene, teleporting anything they touch into the clouds above ...
City Trees and Other Improvements
City Trees and Other Improvements
3dworldgen.blogspot.com
Add a comment...
Wait while more posts are being loaded