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Stef Bow
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Low Poly......
I have a bit of an obsession with polygons.... The idea of working with very high poly-counts makes me nervous. I know exactly who I blame for this... and it's not necessarily a bad thing - it helped me get my job. Poly counts are important when you work in...

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Which bring me nicely to.....
.... the games that had the biggest impact on me. James Bond Action Pack (Zx Spectrum): This has to be 1st on the list (even though there is no particular order to this list) (see previous post). I can clear as day still see the clay pigeon shooting screen....

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Gaming memories.....
I was recently reading an interview with a game dev and the first question they asked her was: What was your first experience with video games? Which got me thinking: What was my first experience with video games? That would be the christmas my parents got ...

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Advice flows easily.....
.... but that doesn't mean it's any good. Recently, on several occasions, but several different people, I've been asked for advice. Particularly relating to working in the games industry (less and less questions about coffee... sad times). And, it's cool - ...

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Hardly anyone fell asleep!
SO, a week ago I went to Norwich University of Arts and did a guest lecture for some first years. I spoke to them about what job I have, what it involves, how I got my job and my experience so far, along with some advice on stuff like portfolios and skills....

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Long time in the making.....
It's a bit like how waiting for a NIN album used to be. Sure it will be worth it though..... I hope.... I have been away in the real world getting a job as a Junior 3D Artist - which has taken up my time. Shortly before that, I started on a new project to c...

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Environment as Character?
So, here's my thought for the day: Are game environments characters? Are they as much of a character in a game as any other character? A lot of thought, research preparation etc goes in to the design of characters - their appearance, their abilities, their ...
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