+Nolan Callender is doing a smart thing with reviews of #threeforged games. It's so smart I'm going to do it too. I'll batch them so we can talk about them in the thread and not get too confused. I've collected all my mini-reviews so far in this one post, including ones I hadn't mentioned yet. Thanks Nolan!

Here's what I've got so far:
Space Problems Argh This one reminded me of the free-form games my 9 year old has been running lately, and I'm looking forward to trying it out. Guess what? You're in space. And there are problems. And you have to sort them out.

To Return a Wallet Ok, I flat out wish I'd written this one. It's got a mysterious weirdness vibe to it that made me not want to finish reading it before i played, because I don't want it spoiled! It's a really simple premise - one player finds a wallet and tries to return it, the other player describes the world. BUT THEN THIS!! There's whole lists of what the wallet's agenda might be, or super/spooky things that might happen, and it reminds me of really good Twilight Zone episodes, and I only hope it stands up to my expectation in play!

Ultranormal Encounters seems like a lovechild between Fiasco and PsiRun. Alien(?) abduction, with cards to shift around "the facts" Kinda neat! I would play this!

It Is Forbidden Art and layout! Above and beyond credit for that, folks. Basically, a game of religious zealots clashing against each other. I'm probably not reading it deeply; I can see the fun there, it's just not for me. The one part that made me pause was the last paragraph, about playing in other scopes than cultures, Talking about micro-societies clashing suddenly makes me take notice. So yeah. this goes on the "I'd play that if I really dug the folks playing'" pile.

Gashlycrumb Ok, it's extremely obvious this is going to be a game set in Edward Gorey's Gashlycrumb Tinies world, and it does not disappoint. The Unfortunate Alphabet and the horrible Umbrellaman. However. This game goes straight for the grim, in a way that takes Gorey's delightfully strange and macabre art in an entirely different direction than Gloom:The Card Game. Dark and scary, complete with PCs who are the entities that possess children as they try to solve the horror of the Umbrellaman before being picked off a la the poem. So. Well done there.

In a Week of Sharks contains the resolution mechanic Teeth/Fin/Tail, and a shark named Vescor, who always wins with Teeth. If that's not enough to hook you (eh? eh?) there's an ENTIRE deck of cards worth of setting/protagonist/antagonist prompts to sink your teeth into. And as far as I can tell, the game is pun-free, which frankly feels a little fishy to me. So yeah, they caught me - I'll hope to play this one.

If At First You Don't Succeed is basically Ground Hog Day, the roleplaying game. There's a neat inverse in that you play the epilogue first, and see that the PCs have achieved success. hen you go back and see how it went the first time, And the next. And the next. Each time through you get to re-write a bit. There are a good bunch of set-ups, each with some solid goals ("It's the zombie apocalypse. You are somewhere in the middle of the country. Get to Seattle") and character ideas. Seems cool.

Langer Memorial Trauma Center You play doctors, the MC is the Nurse, things go bad, you have to fix them. Ok, they are right up front with saying the medical stuff is mostly filler and none of the writers is in a medical profession. I've got too much medical background (couple years as an EMT, beginning midwifery training, loooots of friends in medicine) to handwave it though, so while I dig the idea, I'm passing on this one.
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