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Lindsay Kay
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http://xeolabs.com
http://xeolabs.com

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BioDigital wins the 2015 Webby Award for best heath website! https://lnkd.in/bR73Sbq

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Revamped the xeogl examples gallery while listening to dark jazz. Click on one of those spheres for a closer look. http://xeogl.org/examples/#materials_phong_textures
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Blogged my work-in-progress on PBR and glTF 2.0 support in xeogl, plus some API docs and examples: http://xeolabs.com/articles/xeogl-pbr 
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17/02/2017
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Over the holidays I did some initial work on physically-based rendering (PBR) in xeogl. When this is done, we'll have support for both Metalness/Roughness and Specular/Glossiness workflows via two additional material components, using Microfacet BRDF, GGX for specular, Schlick for Fresnel, Lambertian for diffuse.

On these new PBR materials we'll also have some texture map channels taken from our existing Phong material, ie. emissive, normal, opacity etc. So in total we'll have three materials to choose from: Phong, Metalness and Specular (possibly to be renamed).

This example has a couple of bugs, but it's a start. There's a few considerations to work through yet, such as whether to combine channels like diffuse and opacity into the same texture for faster downloading, testing and fixing the shaders, so I'm sitting on this code for a little bit.

Also waiting to see where the current discussions around PBR support in glTF are going - I'd like to align as closely as possible with glTF.
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09/12/2016
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For those interested in WebGL in BIM (Building Information Modeling) - a quick writeup on xeogl powering BIMSurfer: http://xeolabs.com/articles/xeogl-in-bimsurfer 

#webgl #bim #xeogl
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How to import SceneJS content into xeogl: http://xeogl.org/docs/classes/SceneJSModel.html 

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I just added a new component for importing SceneJS JSON format into xeogl - here's the Tron Tank model from SceneJS, rigged with a path-following animations and an entity-following camera: http://xeogl.org/examples/#models_SceneJSModel_tronTank
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Birthday present
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03/12/2016
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