You completely missed the point once again. Google did
get the basics right. Ugly UI? Lag? Poor battery life? All that can be fixed with enough dedication, optimization, and time.
But building a platform? If you don't get it right the first time, there's no way to go back and fix it, unless you rip up your OS until it's unrecognizable (like BlackBerry did with BlackBerry OS 10).
This is evident in the way Google and Apple treat apps. Google knows that since Android has the support of 99% of the world's manufacturers, it can take its time building out its tablet app ecosystem and still win in the end. That's why it's not paying app developers to make tablet apps (like, say, Microsoft). That's why it took them two years until this year's Google I/O to put a separate section in the Play Store for tablet-optimized apps. That's how confident Google is. But Apple doesn't have that luxury, so it had to take shortcuts to essentially "bribe" developers into wanting to develop for the iPad by making one fixed screen size. Sure, that makes it easy for developers in the short-term, but what happens when Apple wants to introduce a different screen size? On Android, it's simple: your app scales automatically. On iOS? You have to rebuild it from the ground up.