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Drake Anderson
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Drake Anderson

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Hey folks, I was wondering if there is a way to cause different dialog choices to yield different results.

Example: I want to make a dialog option that would cause a guard to give you an item that would later allow you to cause another guard to follow you around. I know how to make the other guard follow you around and how to make it so an item is required to make him follow you around, but I want to make the item only able to be received by selecting a certain dialog option in the conversation with the initial guard.

I hope that explained the situation well enough.
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