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Valve Linux

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It is unusual for penguins to migrate but our penguins are a bit different; perhaps it has something to do with the heat?

Christian Dannie Storgaard's profile photoJe Saist's profile photoJan Kacmar's profile photoJosh Young's profile photo
There is only so much you can do when a game is developed using only DirectX.  They would have to put a lot of work into that and they are not going to do that unless it is worth their money and right now it just isn't.  Maybe in the coming years though if they come out with a PC/Console system along with others that may want to do the same. 
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Valve Linux

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Steam’d penguins? Is it a recipe for an exotic South Pole dish? Perhaps it’s one of those bizarre YouTube videos of penguins in a sauna cavorting with the Swedish Bikini team?

The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source – a blog where people who are interested in Linux and open source game development can get the latest information on Valve’s efforts in this arena. In this initial post, we’ll introduce the team (and a bit of its history) and then give you a snapshot of what we’re currently doing.

Jay Faulkner's profile photoÞór Sigurðsson's profile photo
Apparently many here don't remember Loki Games ( ).

Games are but a single lightweight variable in the concoction that is the selection process of an OS.

Variables of higher weight are: Peer Pressure, Pushed-down requirements (school, work) and current knowledge-base.

But for those that already have Linux, I applaud the arrival of a gaming selection for the platform :)
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Things have been going well. We will be having an internal beta starting next week, and a private external beta for 1,000 users sometime in October.

Paul “Baloo” Johnson's profile photoYuri Shishenko's profile photofernando quaresma's profile photo
O my... i wanna i wanna i wanna tryyyyyyyyyyyyyyyyy
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One factor in creating a good gaming experience is throughput.  This post discusses some of what we’ve learned about the performance of our games running on Linux.
As any software developer can tell you, performance is a complicated issue. 

Kiel Fisher's profile photoJay Faulkner's profile photoMichael Slee (Josh)'s profile photo
+Rainer Rhode +Jarosław Guza

Basically, you get access to a game on every OS the game's developer released a version of the game for on steam. They could choose to not release the Linux port on Steam, however, I don't see that as a very likely thing to happen in most cases. If you want to know for certain that you will be able to play a game on Linux through Steam, wait for it to be released by the developer on Steam. You will not have to purchase it twice to play on Windows AND Linux if both versions are released on Steam.
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A page for the Valve Linux Team
Our mission is to strengthen the gaming scene on Linux, both for players and developers. This includes Linux ports of Steam and Valve games, as well as partner games. We are also investigating open source initiatives that could benefit the community and game developers.

Initially formed in 2011, the Valve Linux team is currently 11 people and growing. Our mission is to investigate open source development with a specific focus on supporting Steam and other Valve products on the Linux platform. The Linux background of our team varies from those who have a deep knowledge of Linux development to those who have just scratched the surface. However, one thing we all share is a great passion for supporting all things Valve on Linux. If you share that same great passion and think you have what it takes to join our team, let us know!
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