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Eric Swain
Attended Boston University
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Eric Swain

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Eric Swain

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Second to last post in my genre series.
Please read A Clarification of Genre: Introduction because this post will be building off of the foundation concepts put forth there. That post also contains some clarifications for how I will be writ...
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Eric Swain

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For the entry that is undoubtably going to draw the most scrutiny, it is by far my most slapdash so far. Maybe I'm not up to the task or maybe it's because I've never seen anyone in all the debates dig down and look what is underneath the mechanical surface.
Please read A Clarification of Genre: Introduction because this post will be building off of the foundation concepts put forth there. That post also contains some clarifications for how I will be writ...
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Apparently I messed up this daily series on the second day. The next part is mostly written so I wont miss tomorrow. Also, this is a really rough form and to me speaks more of a rough draft since no one but me is looking it over and I have no idea what hole I'm leaving open in my arguments or what is truly unclear and what is over explained.
Please read the previous entry – Introduction – as this post will be building off of the foundation stones and concepts put forth there. That post also contains some clarifications for how I will be w...
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Nice work, Eric. Admittedly, I have found most game genre discussions nearly useless because of the focus on mechanics and tropes, bad Aristotelian definitions and logic. Worse, the point for me as a gamer was assumed to be important when it really wasn't.

I first skimmed your post and, when I saw your super genre definitions, saw the relevance. Those are critical definitions for game designers because I often see games whose mechanics don't support the goals.
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Eric Swain

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What I find incredibly sad if I told my mother about this she would accuse me of being gullible for believing something I read on a computer, call me all but stupid for taking it seriously and state emphatically that it isn't true because it doesn't match her world view.
by Ken Murray. Years ago, Charlie, a highly respected orthopedist and a mentor of mine, found a lump in his stomach. He had a surgeon explore the area, and the diagnosis was pancreatic cancer. This su...
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+Sean Beanland I don't pretend to know everything about a person's worldview, but basically I think the future idealism envisioned by the 1950s. I know this because I've shown her facts and she says the numbers lie because "I don't believe that." The big one being the lack of social mobility in America and my mother still believing hard work will let you rise above despite every study, survey and common sense saying otherwise.
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Eric Swain

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Some musings inspired by last weekend's TWIVGB I did.
Last weekend I did another TWIVGB for Critical Distance. Kris Ligman hasn't been feeling all that well and I suggested she hand it off to Katie for a week to relieve some stress and get better. We...
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It's a problem that was always there and we never addressed until is was a bit late in some cases. The concept of transparency wasn't in the minds of Critical Distance editors at the beginning and it probably should have been. I've sort of taken it upon myself to demystify everything and humanize the staff.

Though I don't think anyone but me has the time or energy to do these behind the scenes kind of posts.
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Eric Swain

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And it's done. I can now move on with my work.
Please read A Clarification of Genre: Introduction because this post will be finishing the foundation concepts put forth there. That post also contains some clarifications for how I will be writing th...
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The Walton is a paper rather than a book, ergo free. :) And I'll happy send you a PDF of Imaginary Games if the topic (representation in games) is of interest.
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And here I tackle the last of the Super-genres to which I know so little about. I'm inviting +Troy Goodfellow +Robert Zacny +Julian Murdoch +Bruce Geryk and any others from the Three Moves Ahead crew to tear this to pieces.
Please read A Clarification of Genre: Introduction because this post will be building off of the foundation concepts put forth there. That post also contains some clarifications for how I will be writ...
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Zach A
 
so where does Rogue and its derivatives fit in? I feel like randomized dungeon crawlers are not really about "who is my character" (although things like Pacifist runs or Vegan runs exist) and are more about long-term management of strategic decisions - especially high-level Nethack, which is about careful and logical consideration of revealed items and risk assessment. plus they're traditionally turn-based so time is also not a factor.
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My plan was to catch up on the schedule and get out both Adventure and RPG today, well that fell through largely because of dinner with my family and me losing and having to rewrite some of my work because my computer turned itself off. Oh, well.
Please read the Introduction entry as this post will be building off of the foundation stones and concepts put forth there. That post also contains some clarifications for how I will be writing this s...
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And so begins my long put off series on video game genres. I'm aiming to publish one post a day. Let's see on long that plan lasts.
Several months ago I tried to explain some of the problems I saw with the discussions of video game genres. These conversations around what are Adventure game and RPGs keep popping up every couple of ...
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Cross comment: Well done! I completely agree that the current genre consensus isn’t useful. I’d actually go so far to suggest it’s damaging to the industry, as I’m certain games are completely overlooked based solely on a handful of words. Looking forward to the rest.
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And the link piece to my PopMatter's piece that was published today. More writing on Driver: San Francisco.
(IMAGE TO BE INSERTED LATER WHEN SERVER PROBLEM IS FIXED). In my campaign to single handedly push Driver: San Francisco into the critical consciousness I have written yet another piece for PopMatters ...
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This isn't just a link post, but had quite a bit original material on its own. A close reading of the ending of the the game Flower.
This was a piece that spawned from the end of last year's debate on Limbo. I figured I might try to be more positive and provide an example that actual does the atmospheric storytelling well inste...
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Have him in circles
163 people
Justin Whitaker's profile photo
Brendan Keogh's profile photo
Jessica McGrath's profile photo
Jason Venter's profile photo
Fernando Cordeiro's profile photo
Emlly Shival's profile photo
Dylan Burns's profile photo
Michael Nelson's profile photo
Dan Zhang's profile photo
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