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Van Noa
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Halloween One-Shot 2018
This year's Halloween one-shot I decided to continuation of last year's game, where the players after successfully stopping an apocalyptic event, retired to their villa and newly betrothed Weretiger brides.  (Background at the bottom of the post).  An ongoi...
Halloween One-Shot 2018
Halloween One-Shot 2018
dungeonsddx.blogspot.com
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Today's session:

The PC's rode a runaway mine cart to it's conclusion nearly faceplanting in front of the skeletal guardsman. They bluffed their way past the Captain, securing some information on the where abouts of the Sunshard. Avoiding being pulverized on a conveyor belt, made short work of my rock eating monsters, knocked over the oldest tree in an underground arboreum and fought off a squad of attack penguins.

Overall a great game! Heading to the conclusion of the evil elemental forces beneath Skull Mountain.
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Highlights of today's Chasing the Sun game. The players received two animated Fire Armor body guards after retrieving the fire orb from it's explosive master. After defeating the first skeleton guard they got creative.

"Jens: I don't know if we have any more room to carry the crossbow"
"GM: You can always tie to the animated armor, it'll just clank around"
"Ty: Can we strap it to his shoulder and make him medieval warmachine?"
"GM: Uh yeah? That sounds awesome. He'll be a mobile turret for you guys to shoot and hide behind."
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Chasing the Sun EP 5

The party crosses into the Purple mountains of El-Danar to find the hills are covered in lilac trees, with a gentle balmy breeze and absence of animals. The area is peaceful and Water Mana is overflowing in this area, they move through this hex and make camp by a natural spring. They are awoken through the night by a mystery interloper who finally coalesces into a ghostly knight with mega-armor and a serrated sword.

"AWAKEN KNIGHT COMMANDER, THE GREENSKINS COME FOR US AND WE SHALL NOT GO QUIETLY INTO THE NIGHT"

Nareth, quickly jumps out of his hammock and orders the ghostly soldier around. Cleverly requesting more troops to hold the line and his own suit of ghostly armor and sword to fend them off. The party makes pitched battle between ghostly warriors and Orks and emerges victorious, defeating the waves of boys, fire shaman, wardrummer and chieftan. Nareth gains the power to call upon them again to defeat the greenskin menace should it arise once more.

The party arrives in El-Danar proper over the smoothrock road at the base of the mountains. The buildings here were once shaped by skilled masons and Earth shapers but when the Mana was drained from the land the buildings crumbled, the roads buckled and the trees all died. They found a room on the 3rd floor of a building not yet destroyed and found the journal of an alchemist who recounted the final days of El-Danar. Learning more of the history of Dr. Thomas, his wife Emily and the Dr. of Death they read about in the mage tower trap to the East.

At night they holed up and watched the purple flame skeletal patrols march around the city. Plotting their next move to gain entrance into the haunted ruins of El-Danar and search for the Sun-Shard. At night from atop of the building they see a giant grinning skull in the middle of the city and in it's eyes two purple flames signifying the entrance.

Next session. Dungeoneering.

Art: Orc Shaman by Salvador Trakal.
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Chasing the Sun EP 5 The Skullhead ruins of El-Danar

The party has finished trekking across the forest of many spider ambushes, negotiated with talking mage-eating wolves and seen both sides of the conflict from the Fire Lords southern campaign. They are poised to enter the purple hills of El-Danar, to go deep underground in the haunted dungeon corridors and search for the notorious Sun Shard.

If you're interested in joining let me know. Game tentatively set for 2PM EST (11AM PST, 8PM German, 0800 my time) Sunday Sept 3rd. Current party level is 3, characters LVL 1-5 accepted.
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Chasing the Sun EP 4 Session Report

[If you're interesting in playing we play every two weeks]

The party moved through the woods in the general direction of the rebels. Supposedly they were guarded by Magemasher Wolves, known for eating mages much to Nareth's dismay. The howling confirmed their suspicions. Recalling the wolf talisman they received from rescuing the lone wolf a few nights before Swift Foot Jinn stood in an open clearing and shouted using his Aeromancy to extend the range of his voice while the rest of the party waited in the brush. The Mage-eating Wolves diidn't waste anytime in locating them. After some tense diplomacy and some common sense offered by Comleth the Fireweaver the wolves agreed that the party earned and did not steal the wolf talisman and so brought them to their Alpha Matron Wolf, some 20ft long and 12ft tall wolf that's lived for over a hundred years.

They proved themselves in her eyes and avoided getting eaten, the wolves gave spoke on the party's behalf to the rebels and the Rebels using the ancient term "Lithari" agreed to aid the party, as well as taking the comatose red armored warrior for safekeeping. The party set off with gifts in hand but not without being harassed by the forest spiders once again, this time led by a Monocle'd Wizard spider. Jinn's walking stick and Comleth's flaming fists of fury squashed most of them while Nareth's deadeye blew apart the Wizard spider earning him another mage scroll in the process. The party made it to the edge of the woods soon to enter the undead ridden badlands where the ruins of El-Danar and their prize reside.

Still there is a bit of mystery left. Who is this bald red-armored giant, legends tell of a warrior but the mage-wolves claim he is the bringer of death to all. Their ally commandar Kasbar mentions the 'Lithari" were stories spoke of them as a new type of people possessing incredible telepathic potential. The old sun looms on the horizon and washes the land in red, soon night will fall and the horrors of night will walk the earth. Build the fires bright, next session the nether spirits walk the earth.

Art: http://zinoi.deviantart.com/art/monocle-spider-180969971
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Chasing the Sun: EP3 Session Report

After escaping from the giant spiders lair the party moved into the border town of Masadune. There they were discontent to learn the Fire Lord's forces were occupying the town so easily but raising the ambient levels of heat to oppressive levels to keep the populace subdued. They learned of a group of rebels wearing masks of an ancient people.

Using their companion commander Kasbar they arranged for a meeting with the town's garrison commander M'Quve. Indulging in a fine feast and light conversation they pried some good information out of him and even procured the mask of an executed rebel spy. Nareth the knife used this to scry the location of the rebels and they sought out to meet them.

Hopefully the comatose 7' armored man, spoken of as a great warrior in legends would be of some use to them in their rebellion. Overall, the party wanted to remain neutral since the Fire Lord had paid them handsomely for a mission after all.
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Chasing the Sun Hangouts Edition EP 3

I'll be running another Chasing the Sun game this Friday night April 7th, approx. 8PM PST all are welcome. This is a low-magic elemental themed game with an emphasis on quick play and clever party tactics. Bonus experience awarded for puns and terrible dad jokes.

If you'd like to join us comment below!

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The party was hired by Fire Lord Keldin who's army led by Fire Drakes have been sweeping south conquering numerous territory on the island looking to retake the South Typhon throne, his claimed birthright. His army has stalled out recently after a major siege that killed a number of his Fire Drakes.

Rumors abound of a shard of the sun kept in the ruins of El-Danar to the west where the dead are rumored to walk and great men of metal guard the gates. Should you retrieve the shard or confirm that it is a fake planted there by Lord Keldin's enemies you will be graciously rewarded with 1500 coins. An additional 500 coins will be paid if you manage to seal off whatever dark portal is allowing these nether-spirits to pour into our world. A tempting reward, the Sun Shard itself is priceless for those of you with less than noble intentions.

In our last session the PCs rescued a number of cocooned hostages from a giant spider colony on the way to the El-Danar ruins. New characters will wake up as the slumber poison wears off.

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FLAILSNAILS characters (non-magic users) are welcome but new characters are preferred. Here are the highlights of the system we use.

-HP is dynamic rather than static. Roll your HD for each adventure, skilled combat rewards you with extra Hit Points after every battle, if you're lucky or cautious you may have more than what you started with.

-Success in attacking and dealing damage is based off your choice in weapon rather than strictly your level.

-The overworld is cursed and nightfall brings out all the evils of the world. Keep the fires lit bright and don't wander off or you'll find the night itself has teeth.

-Everyone has a favored element that confers resistance and weaknesses and the ability to use certain potent items and weapons.
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Chasing the Sun playtest Hangouts Edition.

From where we left off the party wanted to get revenge on those Spiderjerks that got the jump on them earlier and captured some party members.

The party followed them to a petrified gargantuan bee hive the Spiders had taken over. Due to some smart stealthy playing, brilliant use of gear to fly around and blow up the floor/ceiling combined with a healthy dash of Aeromancy the party successfully flogged some spiders, rescued their cocooned allies and avoided being eaten by a two-headed stone serpent.

Well done. Looking forward to the next game!

Img Source: http://dragonicwolf.deviantart.com/art/Blood-and-stone-157920616
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A&A Design: Monsters!
Since editing and re-editing a book will sometimes drive you mad it's always good to get a fresh burst of creativity and throughout the development of this game I've always found that by coming up with fresh new monsters hot off the presses. So here I'm goi...
A&A Design: Monsters!
A&A Design: Monsters!
dungeonsddx.blogspot.com
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