That the rules trigger based on the fiction can inform how you structure your use of the rules.

Your character walks into a pitch dark room and flicks the switch. Damn. Of course it doesn't work. So the room is pitch dark. It's even got a Pitch Dark aspect on it.

But here's the thing: It isn't dark because there's an aspect there. There's an aspect there because it's dark. The fiction happens, and then the rules catch up to that. The aspect is there to give you a reminder of the status of the fiction and to give you a widget to use in order to attach mechanical effects to it. The Pitch Dark aspect doesn't actually make the darkness itself happen.

Because of this, you can often get away with doing things in casual language rather than rules speak. Even better, it's actually in a way more precise than trying to carefully define every instance of every rule that could possibly bump up against the fiction and spin off to do something.

For instance, let us for a moment assume that you want to build a stunt that lets a character see in the dark. You could try to word your stunt so that aspects based on darkness don't contribute to the determining the difficulty of vision based rolls, or that obstacles based on darkness don't affect your character. Then, any time something's happening with darkness, you can ask, "Hey, is a darkness based aspect contributing toward that difficulty?" Or, "Hey, is that obstacle darkness based?" You might miss something, of course, because not everything always runs that smoothly.

Or you could write up the stunt as, "This character can see in darkness as well as in daylight."

While at first glance this might seem hand wavy, it's actually a very succinct and precise way of handling such a thing. Because you should be looking at the fiction to see what's going on before you try to make rules do a thing. The character walks into the dark room and looks around, and you think, "Well, the character can see in darkness as well as in daylight, so I'll just act like it's a well lit room for that character." And you're done. Any time something happens, you just act like the character can see fine, and anything that says otherwise is wrong.
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