## Profile

## Stream

### Koen Samyn

Shared publicly -http://reprap.org/wiki/Prusa

### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -http://aureservoir.sourceforge.net/

### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -### Koen Samyn

Shared publicly -http://tinyurl.com/3dxv8dj and http://tinyurl.com/3mysfms

- Senior Lecturer, present

I am currently developing course material that teaches 3D Artists to program in MAXScript and to develop shaders with ShaderFX.

Dyab Abou Jahjah: 'N-VA is veel gevaarlijker dan Vlaams Belang' www.knack.be Dyab Abou Jahjah, het voormalige boegbeeld van de Arabisch-Europese Liga dat vorig jaar terugkeerde naar België, haalt in een interview met |

Triangle Factory plus.google.com We build great 3D content and applications for the Web, mobile and elsewhere. |

The Howest Employee Daily paper.li A personalized newspaper built from articles, blog posts, videos and photos selected by Gene Vangampelaere. |

HLSL Shaders - een knol van Koen Samyn knol.google.com This chapter explains the basics of a HLSL shader. We start with a simple vertex shader and explain the important elements of... |

Barycentric coordinates - application - a knol by Koen Samyn knol.google.com This article discusses how to convert from Cartesian coordinates to Barycentric coordinates, and provides also a quick and... |

Information Security - IT Security - Knol Book - a collection by Naraya... knol.google.com Knol search link for Information Security _________________________________________________________________________________ |

Intersection algorithms - a knol by Koen Samyn knol.google.com This article provides easy access to several intersection algorithms in 2D and 3D. |

WebGL - Cylinder mesh - a knol by Koen Samyn knol.google.com This articles explains how to create a Cylinder primitive with vertex coloring and the possibility to define a direction... |

WebGL - GLSL shaders - a knol by Koen Samyn knol.google.com This articles explains how to define, compile and link a shader in WebGL |

WebGL - a knol by Koen Samyn knol.google.com This article gives an overview of the architecture of WebGL and shows you how to create an empty OpenGL canvas. This article... |

Matrices for 3D applications - View transformation - een knol van Koen S... knol.google.com This part delves into the local coordinate system transformation. The mathematics of this problem are simple, but elaborate. |

Line line intersection - a knol by Koen Samyn knol.google.com This article explains how to calculate the intersection of a line with another line. Also included is the algorithm to... |

Line triangle intersection - C++ - a knol by Koen Samyn knol.google.com This article describes how to calculate the intersection of a line with a triangle. The result is the intersection of the... |

Line sphere intersection - a knol by Koen Samyn knol.google.com This article describes the algorithm to calculate the intersection of a line with a sphere. |

Line triangle intersection - Java - a knol by Koen Samyn knol.google.com This article describes how to calculate the intersection of a line with a triangle. The result is the intersection of the... |

Matrix inverse - numerical stability - a knol by Koen Samyn knol.google.com A practical demonstration of a matrix that gives relatively large errors when solving a linear system. |

OpenGL programming - a collection by Koen Samyn knol.google.com All articles that are related to OpenGL programming |

Point in triangle test - C++ - a knol by Koen Samyn knol.google.com This article provides an implementation of the point in triangle test in C++. |