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Henning Ludvigsen
Works at Rock Pocket Games
Lived in Athens
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Henning Ludvigsen

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I implemented camera shake for Gravity Run (http://www.badgerpunch.com/games/gravityrun/) a few days ago and as I said then, it works surprisingly well.

Here is how I did it. I made a simple Sine function with dampened oscillations:



const float periods = 24;
float timeLerp = ((nextTime - time) / shakeTime);
float amplitude = 1f * timeLerp * Mathf.Sin(timeLerp * periods);
shakeOffset.x = amplitude;
shakeOffset.y = amplitude;
'timeLerp goes from 1 to 0, and it controls both the length of the amplitude , and the running Sine curve. I just set amplitude as the x and y for the shakeOffset that is added to the camera position.
Nothing fancy, but it works like a charm. :-) #unity3d #gamedev #gamedevelopment
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Jesús Alonso Abad's profile photo
 
Nice :) My approach has always been using random offset vectors (with their magnitude ranging 0-1). The dampening factor controls the smoothness (how "shaky" or "wiggly" the movement is), and an amplitude factor (scales the offset by multiplying both) to determine how "aggressive" the shaking is. You add that vector to the base position as the final step :)

It's nice to see different approaches, even for such simple things! It helps a lot (at least to me) to view things from different, fresh perspectives :D
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Henning Ludvigsen

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Henning Ludvigsen

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Henning Ludvigsen

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Time to get started using Google+ and not just sit idle and look at it! :-D
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ok i'm now in your circle of friends, :D sounds like a coven! ha ha
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Henning Ludvigsen

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On my way to celebrate New Years Eve. Have a great one everybody! More pin-up chicks, board games, computer games, and tentacles next year ;-)
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Kay C
 
thanks Henning! Happy New Year!
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Henning Ludvigsen

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Ricki Sickenger originally shared:
 
+Henning Ludvigsen and I (as BadgerPunch Games) have been working on a game called Gravity Run. It is a 2.5D gravity-influenced shooter that combines gameplay from the old Descent series and even older Lunar Lander arcade game into a fun-packed adrenaline rush.

We are still adding features, but we feel we have come pretty far. I´ll be posting some meaty dev updates about the game soon, but for now feel free to look at the screens on the website!

http://www.badgerpunch.com/games/gravityrun/
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Henning Ludvigsen

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A small selection of my illustration work.
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amazing! Is it all 3D modeled? or "drawn" in Photoshop?
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In his circles
247 people
Have him in circles
153 people
Marcin Birgiel's profile photo
Arnleif Mydland's profile photo
Enoxh Eloe's profile photo
Ivan Moen's profile photo
Vangelis Kalaitzis's profile photo
Jeremiah Terry's profile photo
Work
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  • Rock Pocket Games
    Art Director, 2011 - present
  • Badger Punch Ltd.
    CEO, 2011 - present
  • Aventurine SA
    Art Director, 2002 - 2011
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Norwegian digital illustrator and game developer
Introduction
Norwegian digital illustrator, working as the Art Director of Rock Pocket Games in Tønsberg, Norway. CEO for Badger Punch Ltd.
Also working on extra projects, like card and board games for Fantasy Flight games, and many other projects. One of the guys behind Darkfall Online, the MMORPG.
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Previously
Athens - Drammen - Holmestrand
Henning Ludvigsen's +1's are the things they like, agree with, or want to recommend.
AccuWeather for Android
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AccuWeather for Android is now available for both smart phones and tablets, including Nexus 10. Update 2.1.8 includes changes for tablets on

Rock Pocket Games
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Small indie game developer Studio in Norway