Robert and I have always used crowd-sourcing for our projects and Age of Context is no exception. Every chapter, so far, has been improved by people we have connected with online who have told us of cool contextual products, people we should talk with or had ideas about the contextual future worth considering.
We will mention each contributor in our Acknowledgements when Age of Context is published on Oct. 1.
Yesterday, I announced that we had begun working on Chapter 10 covering contextual technology in Leisure & Learning. For the first time, I received no pointers, suggestions or ideas.
A couple of friends sent me email explaining that they had not a clue just what we were looking for, so I thought I would step back and try to explain.
We take the broadest of views at the start of each chapter. If we get too much content, then we narrow it down. This chapter looks at how mobile, social media, sensors, data and location-based technologies are impacting what we do when we are not at work. We are covering sensors that save water, thermostats that learn your preferences when you are home and can be adjust remotely by Wifi. We are looking and toothbrushes that will sense a cavity and perhaps someday report it to your dentist.
We are looking at a contextual TV Guide that instead of showing you the schedules for 7689,456 channels, will understand your preferences, and show you just the programs you like or might consider, then let's you share your likes with friends.
We are hoping to find games that are contextual. A few, like Kinnect and Google Ingress come pretty close but don't quite embrace context--yet.
We are looking for ideas and technologies that can impact entertainment, travel, education, hobbies and thing people do for fun.
If you have a thought or idea in this area, no matter how far out or off-the-wall you may think it is, we would love you to share it with us.
Our success is dependent upon viewers like you, so please keep those posts and emails coming in. You can post here or email me: email@example.com