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Arthur Gillard
Lived in vancouver, B.C.
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Potentially awesome dreamy/surreal/nightmarish game being Kickstarted. For Linux, Windows, Mac, and XBox.

<quote> Light fights the darkness – Instead of guns or knives, your weapons are entirely light-based...

Ever-changing world inspired by surrealist art – Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience. </quote> 

I love the idea of the game world changing as the game continues. 
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Great project! Needs MOAR funding quickly. I hope this succeeds; it would be great to see this open source crowd-funded animated movie. Also sounds great for those interested in learning about making animated videos.
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Not sure if this is a bug or a feature of Vibram shoes...
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Chuckle!
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!!
 
Firefly Squids in Toyama Bay, Japan

Full Story: http://goo.gl/8Oo3Vq

The Firefly Squid is a bioluminescent squid growing to a length of only three inches. The squid is equipped with special light-producing organs called photophores that emit a deep blue light. Large photophores can be found on the tips of the tentacles as well as around the eyes. Thousands of tiny photophores can be found throughout the squid's body, giving it the ability to emit light along its entire form. In the Toyama Bay, in the central Japan Sea, the squid are found in fantastic abundance. Normally living at 1200 feet underwater, waves in the Toyama bay pushes the squid to the surface in massive numbers where they are fished by tons from March to June.
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You're welcome. :)
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This free online conference on addiction recovery sounds great, and has a lot of great participants--notably +John Dupuy, the founder of Integral Recovery, as well as Gabor Maté, author of In The Realm Of Hungry Ghosts. Running May 3-7 2014. 
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A compelling and exciting appeal for literature and games to get together and make lots of beautiful babies. 

<quote> By the time I was in high school, I was confused as to why such a small collection of books were explicitly influencing games. When I first read The Handmaid’s Tale, I could not understand why there was not a video game version lurking somewhere in a dark corner of the digital universe, or even vague homages in the totally unrelated omnipresent sci-fi dystopias that were the setting for so many games. In what can only be described now as adolescent naivety, it was unthinkable to me that male-dominated, technologically-centered works like Ender’s Game or Snow Crash were so in sync with the video games being developed, but As I Lay Dying and Pride and Prejudice were somehow unworthy.

In the 15 years since my 12-year-old boy gamer heyday, video games have become the most dominant form of media on the planet, though you would not be able to tell by reading contemporary literature...

What is particularly sad about this state of affairs is that the literary world and the video games world could greatly benefit each other. Even a conversation, let alone the beginning of real collaborations and dialogues, would help each contend with their respective shortcomings.

The book publishing industry needs to carve out a more interesting, necessary space for itself in the digital world...

The video games community, despite its tremendous financial success and cultural relevance, has its own significant problems. Despite the best efforts of a growing cadre of games critics, journalists, writers, and theorists, not to mention a legion of talented independent developers, the industry is plagued by issues of cultural legitimacy and a real struggle to grow out of repetitive content. American cultural institutions largely ignore the entire medium...

Games writing luminaries such as Leigh Alexander, Luke Plunkett, Tom Bissell, Cara Ellison, and John Walker have explored and debated every facet of what a video game is and should be, including the Sisyphean tasks of attacking the mainstream industry for its utterly regressive gender politics, lack of diversity, and unwillingness to explore subject matter other than the same tried and true action movie content patronizingly marketed to the worst imagined 12-year-old boy archetype. But this growing field of theory and criticism has only been so successful in forcing the form to confront its demons...

In the past year, award-winning games such as Papers Please (a game of passport control in a fictional communist satellite state) and Starseed Pilgrim (a game of gardening riddled with floating poetry), both developed by singular individuals, proved that indie games with atypical premises can succeed in the market and, more importantly, provide players with involving experiences that feel worthy of printed literary companions.

Gone Home, a game in which you explore your empty childhood home, is often described by players and reviewers as being novelistic, inherently like a book. As of February, it had sold 250,000 copies (in a scant seven months on the market). Not bad for the gaming equivalent of an indie novel released on a small press. Imagine if a self-published literary fiction novel about growing up in the mid-90s in the Pacific Northwest grossed 250,000 copies. </quote> 
The literary world and the video games world could greatly benefit each other. Even a conversation, let alone the beginning of real collaborations and dialogues, would help each contend with their ...
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In case you were wondering what they're licking over in Finland these days. 
The new stamps from the Finland postal service are gay. Like really gay. Like overtly gay. And that's the point. The new stamps feature artwork from Tom of Finland, an artist known for the in-your-face homoeroticism of his illustrations.
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Excellent!

<quote> For years, two of the world’s largest research funders — the US National Institutes of Health (NIH) and the Wellcome Trust in the United Kingdom — have issued a steady stream of incentives to coax academics to abide by their open-access policies.

Now they are done with just dangling carrots. Both institutions are bringing out the sticks: cautiously and discreetly cracking down on researchers who do not make their papers publicly available...

The result, say officials, has been a noticeable jump in researchers following the rules. The NIH’s compliance rate — the percentage of papers placed in the PubMed Central database for public access no later than a year after publication — now stands at 82% (see ‘Opening up’). It had flatlined at around 75% for two years, says Neil Thakur, who oversees policy for the NIH’s Office of Extramural Research. The Wellcome Trust’s compliance rate is 69%, up from 55% in March 2012, says Robert Kiley, head of the trust’s digital services. </quote> 
Agencies withhold grant money from researchers who do not make publications openly available.
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Dolphin love, Sacramento river
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Yay, meteors!
 
They will be visible from ALL OVER THE WORLD, and no you don't need a telescope to view them! Just find somewhere as far from light pollution as you can, and stare up at the sky.
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Oooh, lucky! Perfect for meteor watching. :)
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Have him in circles
935 people
Ryan Oelke's profile photo
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"More like a cat than a washing machine."
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Effing the ineffable since 1967.
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vancouver, B.C. - Sacramento, CA - Halifax, N.S. - Glace Bay, N.S. - Terrace, B.C.
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