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Norbert G. Matausch
294 followers
294 followers
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Norbert G.'s posts

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Very Dudeist. I like it. 

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Based on an interesting exchange with +Eric Fabiaschi​, I'd like to ask you the following question:

*Nexus the Infinite City (the inofficial Grimjack rpg) : have you played it? *

40 votes
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Yes, I played it, but did not like it.
No, didn't play it.
8%
Yes, I played it and liked it.
3%
Yes, I played it, but did not like it.
90%
No, didn't play it.

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Two interesting rpg ideas that may become reality

I'm someone who's easily amused, and enthusiastic about a lot of things. But maybe the following two thoughts make you smile, too.

a) It might happen that we see a collaboration between +Olde House Rules​ (James) and +matt jackson​ . They've been playfully considering the idea of publishing a deluxe, boxed, digest-size edition of Pits&Perils. This would be all kinds of awesome.

b) +Ray Otus​ , the designer of the brilliant Lasers&Feelings weird fantasy hack "Sorcerers&Sellswords" (S&SS), is playing with the idea of re-publishing a zine-sized edition of S&SS, with some more text and in-depth explanations. As above, this would be all kinds of awesome.



(photo found on raging owlbear)
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The Goblin Reservation, by Bruce Pennington.
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Mutants, by Gely Korzhev.
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Old news, but still gold: Mobility in plate armor.


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Our new setting...
...is a blend of settings. And awesome. And cheesy. And because of that, awesome.

1) My players will start the game in modern-day North America. No character creation.

2) I will hit the player characters, hard. Whatever property or money they have will be gone in a huge disaster, or wave of several disasters.

3) They will stumble across a strange credit card (material feels like stone, writing in unknown language, seems to glow). They will also be informed (how, I don't know yet) that the card is "The Key of Shimmering Passage".

4) Further investigation will show that there is something called a "portal" that somehow belongs to the key. I created both portal and key with +Paolo Greco's awesome "Kefitzat Haderech" supplement.

5) Screw logic, the characters will of-fucking-course enter that portal (which is, as they'll find out, hidden away in a high security vault in a private bank).

6) That portal will lead to a wandering tavern (it changes its address every day and can be found 1d10 houses away from the old address) in +David McGrogan's fantastic Yoon-Suin. The portal will warp their bodies and abilities: time for character creation.

7) Somewhere in the area they will find a dungeon. I'm not sure if it's +Kabuki Kaiser's awesome Castle Gargantua, or +James V West's The Vault of the Whisperer (in Black Pudding #2).

8) If or when they come back, they'll find that somehow, something changed. They won't be in Kansas any more. Or in North America. To be more exact, they will still be, but in a future version of it: +Tore Nielsen's Americano Anomalies.

9) Gradually, the player characters will discover more and more portals. For me as the DM, it's a simple plot device to plug in whatever module/setting we want to play.

It's our treasure-grabbing, doodad-stealing, time-traveling morderhobo adventure game. Thus, its acronym is born: TGDSTTMHAG :) :)
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"Rain", by Gokupo101.
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