The standard protagonists in cthulhu gaming are investigators unravelling the horrible truths of the uncaring universe and postponing the eclipse of humanity for a short while. But lovecraftian campaigns must not always be about winning battles in a war that you are destined to loose - there is a way out, all you have to do is take leave of your humanity and join the winning team! Here are two examples of epic level play in a game of eldritch transhumanism:
Hypnos: Our discourse was unholy, and always hideously ambitious—no god or daemon could have aspired to discoveries and conquests like those which we planned in whispers. I shiver as I speak of them, and dare not be explicit; though I will say that my friend once wrote on paper a wish which he dared not utter with his tongue, and which made me burn the paper and look affrightedly out of the window at the spangled night sky. I will hint—only hint—that he had designs which involved the rulership of the visible universe and more; designs whereby the earth and the stars would move at his command, and the destinies of all living things be his.
From Beyond: I tell you, I have struck depths that your little brain can’t picture! I have seen beyond the bounds of infinity and drawn down daemons from the stars. . . . I have harnessed the shadows that stride from world to world to sow death and madness. . . . Space belongs to me, do you hear?
Theres plenty of more stuff like this in Beyond the Wall of Sleep, The Dunwich Horror, The Case of Charles Dexter Ward, etc.
A game like this combines cosmic horror with the personal horror experienced when the player characters shed their shells and transform into a horrible and glorious new shape suited for life in the coming strange aeons. And of course, even a posthuman demigod may find that the universe is still an uncaring and inhospitable place.
Many of us in the rest of the world are hoping you will step up and forge a path towards a brighter future. No pressure... ;-)
- Umeå UniversityBiblioteks- och Informationsvetenskap
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