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Steve Wallace
712 followers -
fuck you, I'm whimsical.
fuck you, I'm whimsical.

712 followers
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Steve Wallace's posts

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NCFOK is now available via DriveThruRPG!

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So NCFOK is finally live! It's now available in PDF on Drive Thru RPG and the print version will be available in a few weeks!

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I've been meaning to post this for a while. Here's the preliminary beta of Touched. I haven't gotten to work on this a ton outside of the beta and a playtest. I'm currently about to finally wrap production on No Country For Old Kobolds and this is the next major project so it should start moving fairly soon. 

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LAYOUT IS HAPPENING! I'm so happy to finally be at this point in production, I just desperately want the game out.

It's looking pretty! We still have work to do with some font choices and few other odds and ends but it's getting there!


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An update for everyone! Layout is currently in mid process, +Hal Mangold is handling the layout and I think we'll end up with a pretty rad book. I'll get samples up as soon as we have some.

Also, I won't be at Gencon this year due to a bunch of issues coming together the past 6 or so months and work loving to do deployments on the weekends.

If anyone would like to run a game of Kobolds, I have two slots one Friday at 6pm and one Saturday at 4pm that I'm trying to find GM's for. If you're available and at Gen Con let me know. I'll get you all the things you need and get someone to print out the supplies you'll need and have them waiting for you at the IGDN game room (near games on demand). In addition I'll figure out some swag for helping out. Most likely by comping you a hardcover :)

Anyway, thanks again for the support!

An update for everyone! Layout is currently in mid process, +Hal Mangold is handling the layout and I think we'll end up with a pretty rad book. I'll get samples up as soon as we have some.

Also, I won't be at Gencon this year due to a bunch of issues coming together the past 6 or so months and work loving to do deployments on the weekends.

If anyone would like to run a game of Kobolds, I have two slots one Friday at 6pm and one Saturday at 4pm that I'm trying to find GM's for. If you're available and at Gen Con let me know. I'll get you all the things you need and get someone to print out the supplies you'll need and have them waiting for you at the IGDN game room (near games on demand). In addition I'll figure out some swag for helping out. Most likely by comping you a hardcover :)

Anyway, thanks again for the support!

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Hey everyone! Here's a link to the updated versions of the family/village/gm and ability sheets! These are the versions that will be included in the book.

Enjoy!

Copied from kickstarter to keep other folks in the loop

Hey folks,

Sorry I've been out of pocket for so long but my father passed in early May as I was finishing up stubbing out the art in the manuscript and that pretty obviously put me behind. While I'm done with all the stubbing and art I've had some problems with my previous layout artist and I've had to let him go. I'm bringing on a new layout artist to take over the project as of tomorrow. This should mean that we'll have the full PDF done in the next couple of weeks and it will be off to the printers! I seriously doubt we'll get delivery by GenCon but it should happen right after that.

I'm pulling Myriad Peoples of the Orbs out of the main book to prevent anymore delays since I really want to add more monsters and art than currently exist. Subsequently I'm trying to figure out a way to get a physical version of that provided to all backers above PDF.

Additional stretch goal material should start flowing over in the next month or two as well and we'll get them all out to you as soon as they're available.

Again, sorry for all the delays but we're nearly there.


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also we have our new layout/design guy on boarded and he's already started working! We expect the PDF to be done within about a couple of weeks.

Thanks,

Steve

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I am working on the external pressure clocks tonight so I can get the full supplement pack out to everyone before Origins. You can cut out the little counters and use them to mark which segment a clock is on. The side facing the GM is offset so that you can tell from either side which segment you are on. 

Sorry I've been pretty inactive over here! But the final text is complete, we're in the process of layout right now. If you backed on kickstarter or on backerkit you should have received an email with a link to download the full final text (minus a few grammar corrections we've already picked up).

I'll also be releasing the new version of the character sheet and other play aids in the next week or so.

Trials of Red Gulch, the beginner module will also be released in the near future. Should be at or before the PDF release. 
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