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Matthias Haase
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The release can be tested here. What’s new? Photo mode is a full rewrite. We scale the image of the user once again. In result we get always the right width. We check the exif data from now and we rotate the user image to the right orientation, based on…

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The release can be tested here. This is a substantial change in comparsion against version HTML5 0.5.5: The speed of the face detection is enhanced, espacially for loaded photos. The loading spinner got some major fixes to reduce CPU-Load at detection…

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Das Notebook meines indischen Freundes und Geschäftspartners, ein Lenovo G50-70, startete nicht mehr, so entschloss ich mich, einen Mainboard-Tausch zu beauftragen, angeboten auf https://pcspezialist-regensburg-notebookservice.de/ für pauschal 129,00 EUR.…

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Today I have released Virtual Mirror HTML5 0.5.5. It has a new functionality: Virtual Mirror doesn’t use the build-in face complex detection over the default model anymore. We use pre-defined values instead from now. So the first load of Virtual Mirror is…

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Over the last week I have fixed an ugly old bug of Virtual Mirror HTML5: The initial orientation (landscape or portrait) is now calculated well for mobile devices. The release can be tested here.

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Over the last two weeks I wrote some code to embed Virtual Mirror HTML5 into the Shopwired ecommerce system. Shopwired.co.uk remembers me on Shopify… There is no way to create folders and there are a lot of more restrictions from the technical side of…

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A small JavaScript API was added to load eyeglass frames on click into Virtual Mirror. This works in real time, also while video mode is enabled. The release can be tested here.

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Beside of some bugfixes Virtual Mirror 0.5.2 can handle *.png files for the glasses frame with custom defined transparency. I have back-ported this functionality from my Adobe Flash Virtual Mirror to the HTML5 version right now. It works similar. This…

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