27. Favorite Idea for Merging Two Games Into One
A few years back, my regular game group had a wacky idea for a campaign based entirely on the Blur Studios short A Gentlemen's Duel, below.
We settled on 18th century France as our backdrop, gave it some alternate history tweaks (notably, the Phlogiston theory was proven to be correct in our world), and gave it some steampunky elements (crude mech technology, etc). We called our campaign Clank, after the in-world term for mech.
For rules, we decided that we would need two separate rule sets, one for what we called Adventure scale, which was our characters getting into hijinks personally, and Battle scale, which was our characters commanding larger forces on a battlefield.
For Adventure scale, we used Shadowrun 2nd edition rules, removed the demi-humans, specified a relatively low magic setting, and reflavored the little bits of magic we kept in a very steampunk way (some more magic was brought in later in a strongly Cthulhian vibe).
For Battle scale, we used Battletech (I forget which edition), largely because it added only two more stats to track, and had a pretty quick and easy turn by turn flow.
The combination of the two systems actually worked fairly well, and the campaign was easily the most entertaining and ridiculous one I've ever had the pleasure of participating in. I miss it!